192 lines
5.4 KiB
JavaScript
192 lines
5.4 KiB
JavaScript
/*
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* C eventloop example (c_eventloop.c).
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*
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* ECMAScript code to initialize the exposed API (setTimeout() etc) when
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* using the C eventloop.
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*
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* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Timers
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*/
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/*
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* Timer API
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*/
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function setTimeout(func, delay) {
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var cb_func;
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var bind_args;
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var timer_id;
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// Delay can be optional at least in some contexts, so tolerate that.
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// https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/setTimeout
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if (typeof delay !== 'number') {
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if (typeof delay === 'undefined') {
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delay = 0;
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} else {
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throw new TypeError('invalid delay');
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}
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}
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if (typeof func === 'string') {
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// Legacy case: callback is a string.
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cb_func = eval.bind(this, func);
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} else if (typeof func !== 'function') {
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throw new TypeError('callback is not a function/string');
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} else if (arguments.length > 2) {
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// Special case: callback arguments are provided.
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bind_args = Array.prototype.slice.call(arguments, 2); // [ arg1, arg2, ... ]
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bind_args.unshift(this); // [ global(this), arg1, arg2, ... ]
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cb_func = func.bind.apply(func, bind_args);
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} else {
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// Normal case: callback given as a function without arguments.
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cb_func = func;
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}
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timer_id = EventLoop.createTimer(cb_func, delay, true /*oneshot*/);
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return timer_id;
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}
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function clearTimeout(timer_id) {
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if (typeof timer_id !== 'number') {
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throw new TypeError('timer ID is not a number');
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}
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var success = EventLoop.deleteTimer(timer_id); /* retval ignored */
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}
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function setInterval(func, delay) {
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var cb_func;
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var bind_args;
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var timer_id;
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if (typeof delay !== 'number') {
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if (typeof delay === 'undefined') {
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delay = 0;
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} else {
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throw new TypeError('invalid delay');
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}
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}
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if (typeof func === 'string') {
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// Legacy case: callback is a string.
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cb_func = eval.bind(this, func);
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} else if (typeof func !== 'function') {
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throw new TypeError('callback is not a function/string');
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} else if (arguments.length > 2) {
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// Special case: callback arguments are provided.
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bind_args = Array.prototype.slice.call(arguments, 2); // [ arg1, arg2, ... ]
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bind_args.unshift(this); // [ global(this), arg1, arg2, ... ]
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cb_func = func.bind.apply(func, bind_args);
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} else {
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// Normal case: callback given as a function without arguments.
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cb_func = func;
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}
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timer_id = EventLoop.createTimer(cb_func, delay, false /*oneshot*/);
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return timer_id;
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}
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function clearInterval(timer_id) {
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if (typeof timer_id !== 'number') {
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throw new TypeError('timer ID is not a number');
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}
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EventLoop.deleteTimer(timer_id);
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}
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function requestEventLoopExit() {
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EventLoop.requestExit();
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}
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/*
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* Socket handling
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*
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* Ideally this would be implemented more in C than here for more speed
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* and smaller footprint: C code would directly maintain the callback state
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* and such.
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*
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* Also for more optimal I/O, the buffer churn caused by allocating and
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* freeing a lot of buffer values could be eliminated by reusing buffers.
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* Socket reads would then go into a pre-allocated buffer, for instance.
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*/
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EventLoop.socketListening = {};
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EventLoop.socketReading = {};
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EventLoop.socketConnecting = {};
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EventLoop.fdPollHandler = function(fd, revents) {
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var data;
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var cb;
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var rc;
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var acc_res;
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//print('activity on fd', fd, 'revents', revents);
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if (revents & Poll.POLLIN) {
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cb = this.socketReading[fd];
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if (cb) {
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data = Socket.read(fd); // no size control now
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//print('READ', Duktape.enc('jx', data));
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if (data.length === 0) {
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this.close(fd);
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return;
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}
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cb(fd, data);
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} else {
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cb = this.socketListening[fd];
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if (cb) {
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acc_res = Socket.accept(fd);
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//print('ACCEPT:', Duktape.enc('jx', acc_res));
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cb(acc_res.fd, acc_res.addr, acc_res.port);
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} else {
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//print('UNKNOWN');
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}
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}
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}
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if (revents & Poll.POLLOUT) {
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// Connected
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cb = this.socketConnecting[fd];
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if (cb) {
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delete this.socketConnecting[fd];
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cb(fd);
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}
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}
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if ((revents & ~(Poll.POLLIN | Poll.POLLOUT)) !== 0) {
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//print('unexpected revents, close fd');
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this.close(fd);
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}
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}
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EventLoop.server = function(address, port, cb_accepted) {
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var fd = Socket.createServerSocket(address, port);
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this.socketListening[fd] = cb_accepted;
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this.listenFd(fd, Poll.POLLIN);
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}
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EventLoop.connect = function(address, port, cb_connected) {
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var fd = Socket.connect(address, port);
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this.socketConnecting[fd] = cb_connected;
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this.listenFd(fd, Poll.POLLOUT);
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}
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EventLoop.close = function(fd) {
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EventLoop.listenFd(fd, 0);
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delete this.socketListening[fd];
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delete this.socketReading[fd];
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delete this.socketConnecting[fd];
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Socket.close(fd);
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}
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EventLoop.setReader = function(fd, cb_read) {
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this.socketReading[fd] = cb_read;
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this.listenFd(fd, Poll.POLLIN);
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}
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EventLoop.write = function(fd, data) {
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// This simple example doesn't have support for write blocking / draining
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if (typeof data === 'string') {
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data = new TextEncoder().encode(data);
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}
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var rc = Socket.write(fd, data);
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}
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