========================= Minimal 'console' binding ========================= Duktape doesn't provide a ``console`` binding (for example ``console.log``) by default because it would be a portability issue for some targets. Instead, an application should provide its own ``console`` binding. This directory contains an example binding: * Add ``duk_console.c`` to list of C sources to compile. * Ensure ``duk_console.h`` is in the include path. * Include the extra header in calling code and initialize the bindings:: #include "duktape.h" #include "duk_console.h" /* After initializing the Duktape heap or when creating a new * thread with a new global environment: */ duk_console_init(ctx, 0 /*flags*/); Use the ``DUK_CONSOLE_PROXY_WRAPPER`` to enable a Proxy wrapper for the console object. The wrapper allows all undefined methods (for example, ``console.foo``) to be handled as no-ops instead of throwing an error. See ``duk_console.h`` for full flags list. * After these steps, ``console`` will be registered to the global object and is ready to use. * By default the console object will use ``stdout`` for log levels up to info, and ``stderr`` for warning and above. You can change this by providing either ``DUK_CONSOLE_STDOUT_ONLY`` or ``DUK_CONSOLE_STDERR_ONLY`` in ``duk_console_init()`` flags.