Espressif IoT Development Framework. Official development framework for ESP32.
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Hrishikesh Dhayagude f610249bdd Reclaim BT/BTDM BSS and Data in bluetooth memory release function
1. Modify esp_bt_controller_mem_release() to release BTDM BSS and Data to heap if
ESP_BT_MODE_BTDM mode is passed to it
2. Add a new API esp_bt_mem_release() which internally calls
esp_bt_controller_mem_release() with the provided mode and then if mode
is ESP_BT_MODE_BTDM, releases BT BSS and Data to heap.

Background:
For Wi-Fi and BT/BLE applications, for e.g. the usecase is like when
Bluetooth is used for provisioning and once the device is connected to the Wi-Fi
AP, we can turn off Bluetooth completely. In such scenarios, it should be possible to
reclaim all the memory of Bluetooth. Although, currently this does not
happen.

Experiment:
Made the following modifications to examples/bluetooth/gatt_server :
1. Added support of simple_wifi to it
2. Moved all the bluetooth related code under CONFIG_BT_ENABLED config
option
3. Calculated the free heap in 2 similar scenarios:
   i. Disabled BT (CONFIG_BT_ENABLED undefined) and checked the free
heap after STA connected
   ii. Kept BT enabled and disabled it after STA connected and checked
the free heap
Ideally, the numbers for i., ii. above should have been similar. But
there was a delta of almost 30-31K. (i. > ii.)
4. Through make size-components checked the common BSS for libbta.a and libbtdm_app.a
and found it to be almost 30K. Data is around 1K

Solution:
1. Modified the linker script to mark the BSS and Data for these libraries and
free it when ESP_BT_MODE_BTDM mode is passed to mem release APIs.
2. Verified that the free heap is comparable for i. and ii. above.

Note: It is known that once this is done, Bluetooth can only be used
again post reboot.

Signed-off-by: Hrishikesh Dhayagude <hrishi@espressif.com>
2018-07-20 11:33:26 +05:30
components Reclaim BT/BTDM BSS and Data in bluetooth memory release function 2018-07-20 11:33:26 +05:30
docs Merge branch 'bugfix/adc_two_point_cal_val_update' into 'master' 2018-07-11 12:53:33 +08:00
examples CAN Driver 2018-07-04 14:01:57 +08:00
make Merge branch 'feature/expansion_space_for_bootloader' into 'master' 2018-06-18 12:34:53 +08:00
tools Test the IDF Monitor through sockets 2018-07-09 08:37:40 +02:00
.editorconfig Add .editorconfig file 2017-12-18 12:47:30 +07:00
.gitignore Test the IDF Monitor through sockets 2018-07-09 08:37:40 +02:00
.gitlab-ci.yml Test the IDF Monitor through sockets 2018-07-09 08:37:40 +02:00
.gitmodules mbedtls: re-add version 2.9.0 as a submodule 2018-05-09 23:15:28 +08:00
add_path.sh Add espcoredump to the add_path shell helper 2017-02-12 22:48:41 +00:00
CONTRIBUTING.rst docs: Add "Creating Examples" docs page, template example README 2018-06-14 16:49:22 +10:00
Kconfig Kconfig: split out compiler options, add them to reference 2018-06-15 15:49:23 +08:00
Kconfig.compiler Kconfig: split out compiler options, add them to reference 2018-06-15 15:49:23 +08:00
LICENSE Initial public version 2016-08-17 23:08:22 +08:00
README.md docs: Switch base URL from esp-idf.readthedocs.io to docs.espressif.com 2018-06-19 11:23:33 +00:00

Espressif IoT Development Framework

alt text

ESP-IDF is the official development framework for the ESP32 chip.

Developing With the ESP-IDF

Setting Up ESP-IDF

See setup guides for detailed instructions to set up the ESP-IDF:

Finding a Project

As well as the esp-idf-template project mentioned in the setup guide, ESP-IDF comes with some example projects in the examples directory.

Once you've found the project you want to work with, change to its directory and you can configure and build it.

Configuring the Project

make menuconfig

  • Opens a text-based configuration menu for the project.
  • Use up & down arrow keys to navigate the menu.
  • Use Enter key to go into a submenu, Escape key to go out or to exit.
  • Type ? to see a help screen. Enter key exits the help screen.
  • Use Space key, or Y and N keys to enable (Yes) and disable (No) configuration items with checkboxes "[*]"
  • Pressing ? while highlighting a configuration item displays help about that item.
  • Type / to search the configuration items.

Once done configuring, press Escape multiple times to exit and say "Yes" to save the new configuration when prompted.

Compiling the Project

make all

... will compile app, bootloader and generate a partition table based on the config.

Flashing the Project

When make all finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running:

make flash

This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with make menuconfig.

You don't need to run make all before running make flash, make flash will automatically rebuild anything which needs it.

Viewing Serial Output

The make monitor target uses the idf_monitor tool to display serial output from the ESP32. idf_monitor also has a range of features to decode crash output and interact with the device. Check the documentation page for details.

Exit the monitor by typing Ctrl-].

To flash and monitor output in one pass, you can run:

make flash monitor

Compiling & Flashing Just the App

After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:

  • make app - build just the app.
  • make app-flash - flash just the app.

make app-flash will automatically rebuild the app if it needs it.

(In normal development there's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)

Parallel Builds

ESP-IDF supports compiling multiple files in parallel, so all of the above commands can be run as make -jN where N is the number of parallel make processes to run (generally N should be equal to or one more than the number of CPU cores in your system.)

Multiple make functions can be combined into one. For example: to build the app & bootloader using 5 jobs in parallel, then flash everything, and then display serial output from the ESP32 run:

make -j5 flash monitor

The Partition Table

Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.

A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x8000 in the flash.

Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.

The simplest way to use the partition table is to make menuconfig and choose one of the simple predefined partition tables:

  • "Single factory app, no OTA"
  • "Factory app, two OTA definitions"

In both cases the factory app is flashed at offset 0x10000. If you make partition_table then it will print a summary of the partition table.

For more details about partition tables and how to create custom variations, view the docs/en/api-guides/partition-tables.rst file.

Erasing Flash

The make flash target does not erase the entire flash contents. However it is sometimes useful to set the device back to a totally erased state, particularly when making partition table changes or OTA app updates. To erase the entire flash, run make erase_flash.

This can be combined with other targets, ie make erase_flash flash will erase everything and then re-flash the new app, bootloader and partition table.

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