75 lines
3.9 KiB
ReStructuredText
75 lines
3.9 KiB
ReStructuredText
Installing Eclipse IDE
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======================
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The Eclipse IDE gives you a graphical integrated development environment for writing, compiling and debugging ESP-IDF projects.
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* Start by installing the SDK for your platform (see Windows, OS X, Linux).
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* Download the Eclipse Installer for your platform from eclipse.org_.
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* When running the Eclipse Installer, choose "Eclipse for C/C++ Development" (in other places you'll see this referred to as CDT.)
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Setting up Eclipse
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==================
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Once your new Eclipse installation launches, follow these steps:
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Import New Project
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------------------
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* Eclipse makes use of the Makefile support in ESP-IDF. This means you need to start by creating an ESP-IDF project. You can use the skeleton project from github.
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* Once Eclipse is running, choose File -> Import...
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* In the dialog that pops up, choose "C/C++" -> "Existing Code as Makefile Project" and click Next.
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* On the next page, enter "Existing Code Location" to be the directory of your SDK project. Don't specify the path to the SDK itself.
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* On the same page, under "Toolchain for Indexer Settings" choose "Cross GCC". Then click Finish.
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Project Properties
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------------------
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* The new project will appear under Project Explorer. Right-click the project and choose Properties from the context menu.
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* Click on the "Environment" properties page under "C/C++ Build". Click "Add..." and enter name ``V`` and value ``1``.
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* Click "Add..." again, and enter name ``SDK_PATH``. The value should be the full path where the ESP32 SDK is installed. *Windows users: Use forward-slashes not backslashes for this path, ie C:/Users/MyUser/Development/SDK*.
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*Windows users only, follow these two additional steps:*
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* On the same Environment property page, edit the PATH environment variable and append ``;C:\msys32\usr\bin;C:\msys32\mingw32\bin;C:\msys32\opt\xtensa-esp32-elf\bin`` to the end of the default value. (If you installed msys32 to a different directory then you'll need to change these paths to match.)
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* Click on the "C/C++ Build" top-level properties page then uncheck "Use default build command" and enter this for the custom build command: ``bash ${SDK_PATH}/bin/eclipse_windows_make.sh``.
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*All users, continue with these steps:*
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Navigate to "C/C++ General" -> "Preprocessor Include Paths" property page:
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* Click the "Providers" tab
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* In the list of providers, click "CDT Cross GCC Built-in Compiler Settings". Under "Command to get compiler specs", replace the text ``${COMMAND}`` at the beginning of the line with ``xtensa-esp32-elf-gcc``. This means the full "Command to get compiler specs" should be ``xtensa-esp32-elf-gcc ${FLAGS} -E -P -v -dD "${INPUTS}"``.
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* In the list of providers, click "CDT GCC Build Output Parser" and type ``xtensa-esp32-elf-`` at the beginning of the Compiler command pattern. This means the full Compiler command pattern should be ``xtensa-esp32-elf-(g?cc)|([gc]\+\+)|(clang)``
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* Click OK to close the Properties dialog, and choose Project -> Build to build your project.
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Flash from Eclipse
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------------------
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You can integrate the "make flash" target into your Eclipse project to flash using esptool.py from the Eclipse UI:
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* Right-click your project in Project Explorer (important to make sure you don't select a subdirectory of the project or Eclipse may find the wrong Makefile.)
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* Select Make Targets -> Create from the context menu.
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* Type "flash" as the target name. Leave the other options as their defaults.
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* Now you can use Project -> Make Target -> Build (Shift+F9) to build the custom flash target, which will compile and flash the project.
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Note that you will need to use "make menuconfig" to set the serial port and other config options for flashing. "make menuconfig" still requires a command line terminal (see the instructions for your platform.)
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Follow the same steps to add ``bootloader`` and ``partition_table`` targets, if necessary.
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.. _eclipse.org: http://www.eclipse.org/
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