OVMS3-idf/components/bt/esp_ble_mesh/mesh_models/server/include/state_binding.h
lly b19671e0d4 ble_mesh: Add ESP BLE Mesh implementation
1. BLE Mesh Core

    * Provisioning: Node Role
        * PB-ADV and PB-GATT
        * Authentication OOB

    * Provisioning: Provisioner Role
        * PB-ADV and PB-GATT
        * Authentication OOB

    * Networking
        * Relay
        * Segmentation and Reassembly
        * Key Refresh
        * IV Update

    * Proxy Support

    * Multiple Client Models Run Simultaneously
        * Support multiple client models send packets to different nodes simultaneously
        * No blocking between client model and server

    * NVS Storage
        * Store BLE Mesh node related information in flash
        * Store BLE Mesh Provisioner related information in flash

2. BLE Mesh Models

    * Foundation Models
        * Configuration Server Model
        * Configuration Client Model
        * Health Server Model
        * Health Client Model

    * Generic
        * Generic OnOff Server
        * Generic OnOff Client
        * Generic Level Server
        * Generic Level Client
        * Generic Default Transition Time Server
        * Generic Default Transition Time Client
        * Generic Power OnOff Server
        * Generic Power OnOff Setup Server
        * Generic Power OnOff Client
        * Generic Power Level Server
        * Generic Power Level Setup Server
        * Generic Power Level Client
        * Generic Battery Server
        * Generic Battery Client
        * Generic Location Server
        * Generic Location Setup Server
        * Generic Location Client
        * Generic Admin Property Server
        * Generic Manufacturer Property Server
        * Generic User Property Server
        * Generic Client Property Server
        * Generic Property Client

    * Sensor Server Model
        * Sensor Server
        * Sensor Setup Server
        * Sensor Client

    * Time and Scenes
        * Time Server
        * Time Setup Server
        * Time Client
        * Scene Server
        * Scene Setup Server
        * Scene Client
        * Scheduler Server
        * Scheduler Setup Server
        * Scheduler Client

    * Lighting
        * Light Lightness Server
        * Light Lightness Setup Server
        * Light Lightness Client
        * Light CTL Server
        * Light CTL Setup Server
        * Light CTL Client
        * Light CTL Temperature Server
        * Light HSL Server
        * Light HSL Setup Server
        * Light HSL Client
        * Light HSL Hue Server
        * Light HSL Saturation Server
        * Light xyL Server
        * Light xyL Setup Server
        * Light xyL Client
        * Light LC Server
        * Light LC Setup Server
        * Light LC Client

3. BLE Mesh Applications

    * BLE Mesh Node
        * OnOff Client Example
        * OnOff Server Example

    * BLE Mesh Provisioner
        * Example

    * Fast Provisioning
        * Vendor Fast Prov Server Model
        * Vendor Fast Prov Client Model
        * Examples

    * Wi-Fi & BLE Mesh Coexistence
        * Example

    * BLE Mesh Console Commands
        * Examples
2020-02-03 12:03:36 +08:00

94 lines
2.3 KiB
C

/* Bluetooth: Mesh Generic OnOff, Generic Level, Lighting & Vendor Models
*
* Copyright (c) 2018 Vikrant More
* Additional Copyright (c) 2018 Espressif Systems (Shanghai) PTE LTD
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef _STATE_BINDING_H_
#define _STATE_BINDING_H_
#include "mesh_access.h"
typedef enum {
GENERIC_ONOFF_STATE,
GENERIC_LEVEL_STATE,
GENERIC_ONPOWERUP_STATE,
GENERIC_POWER_ACTUAL_STATE,
LIGHT_LIGHTNESS_ACTUAL_STATE,
LIGHT_LIGHTNESS_LINEAR_STATE,
LIGHT_CTL_LIGHTNESS_STATE,
LIGHT_CTL_TEMP_DELTA_UV_STATE,
LIGHT_HSL_LIGHTNESS_STATE,
LIGHT_HSL_HUE_STATE,
LIGHT_HSL_SATURATION_STATE,
LIGHT_XYL_LIGHTNESS_STATE,
LIGHT_LC_LIGHT_ONOFF_STATE,
BIND_STATE_MAX,
} bt_mesh_server_state_type_t;
typedef union {
struct {
u8_t onoff;
} gen_onoff;
struct {
s16_t level;
} gen_level;
struct {
u8_t onpowerup;
} gen_onpowerup;
struct {
u16_t power;
} gen_power_actual;
struct {
u16_t lightness;
} light_lightness_actual;
struct {
u16_t lightness;
} light_lightness_linear;
struct {
u16_t lightness;
} light_ctl_lightness;
struct {
u16_t temperature;
s16_t delta_uv;
} light_ctl_temp_delta_uv;
struct {
u16_t lightness;
} light_hsl_lightness;
struct {
u16_t hue;
} light_hsl_hue;
struct {
u16_t saturation;
} light_hsl_saturation;
struct {
u16_t lightness;
} light_xyl_lightness;
struct {
u8_t onoff;
} light_lc_light_onoff;
} bt_mesh_server_state_value_t;
u16_t bt_mesh_convert_lightness_actual_to_linear(u16_t actual);
u16_t bt_mesh_convert_lightness_linear_to_actual(u16_t linear);
s16_t bt_mesh_convert_temperature_to_gen_level(u16_t temp, u16_t min, u16_t max);
u16_t bt_mesh_covert_gen_level_to_temperature(s16_t level, u16_t min, u16_t max);
s16_t bt_mesh_convert_hue_to_level(u16_t hue);
u16_t bt_mesh_convert_level_to_hue(s16_t level);
s16_t bt_mesh_convert_saturation_to_level(u16_t saturation);
u16_t bt_mesh_convert_level_to_saturation(s16_t level);
int bt_mesh_update_binding_state(struct bt_mesh_model *model,
bt_mesh_server_state_type_t type,
bt_mesh_server_state_value_t *value);
#endif /* _STATE_BINDING_H_ */