1. BLE Mesh Core * Provisioning: Node Role * PB-ADV and PB-GATT * Authentication OOB * Provisioning: Provisioner Role * PB-ADV and PB-GATT * Authentication OOB * Networking * Relay * Segmentation and Reassembly * Key Refresh * IV Update * Proxy Support * Multiple Client Models Run Simultaneously * Support multiple client models send packets to different nodes simultaneously * No blocking between client model and server * NVS Storage * Store BLE Mesh node related information in flash * Store BLE Mesh Provisioner related information in flash 2. BLE Mesh Models * Foundation Models * Configuration Server Model * Configuration Client Model * Health Server Model * Health Client Model * Generic * Generic OnOff Server * Generic OnOff Client * Generic Level Server * Generic Level Client * Generic Default Transition Time Server * Generic Default Transition Time Client * Generic Power OnOff Server * Generic Power OnOff Setup Server * Generic Power OnOff Client * Generic Power Level Server * Generic Power Level Setup Server * Generic Power Level Client * Generic Battery Server * Generic Battery Client * Generic Location Server * Generic Location Setup Server * Generic Location Client * Generic Admin Property Server * Generic Manufacturer Property Server * Generic User Property Server * Generic Client Property Server * Generic Property Client * Sensor Server Model * Sensor Server * Sensor Setup Server * Sensor Client * Time and Scenes * Time Server * Time Setup Server * Time Client * Scene Server * Scene Setup Server * Scene Client * Scheduler Server * Scheduler Setup Server * Scheduler Client * Lighting * Light Lightness Server * Light Lightness Setup Server * Light Lightness Client * Light CTL Server * Light CTL Setup Server * Light CTL Client * Light CTL Temperature Server * Light HSL Server * Light HSL Setup Server * Light HSL Client * Light HSL Hue Server * Light HSL Saturation Server * Light xyL Server * Light xyL Setup Server * Light xyL Client * Light LC Server * Light LC Setup Server * Light LC Client 3. BLE Mesh Applications * BLE Mesh Node * OnOff Client Example * OnOff Server Example * BLE Mesh Provisioner * Example * Fast Provisioning * Vendor Fast Prov Server Model * Vendor Fast Prov Client Model * Examples * Wi-Fi & BLE Mesh Coexistence * Example * BLE Mesh Console Commands * Examples
72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
// Copyright 2017-2019 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <stdio.h>
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#include "driver/gpio.h"
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#include "board.h"
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#include "esp_fast_prov_common.h"
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#define TAG "BOARD"
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struct _led_state led_state[3] = {
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{ LED_OFF, LED_OFF, LED_R, "red" },
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{ LED_OFF, LED_OFF, LED_G, "green" },
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{ LED_OFF, LED_OFF, LED_B, "blue" },
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};
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void board_output_number(esp_ble_mesh_output_action_t action, uint32_t number)
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{
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ESP_LOGI(TAG, "Board output number %d", number);
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}
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void board_prov_complete(void)
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{
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board_led_operation(LED_B, LED_OFF);
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}
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void board_led_operation(uint8_t pin, uint8_t onoff)
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{
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for (int i = 0; i < 3; i++) {
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if (led_state[i].pin != pin) {
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continue;
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}
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if (onoff == led_state[i].previous) {
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ESP_LOGW(TAG, "led %s is already %s",
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led_state[i].name, (onoff ? "on" : "off"));
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return;
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}
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gpio_set_level(pin, onoff);
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led_state[i].previous = onoff;
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return;
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}
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ESP_LOGE(TAG, "LED is not found!");
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}
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static void board_led_init(void)
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{
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for (int i = 0; i < 3; i++) {
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gpio_pad_select_gpio(led_state[i].pin);
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gpio_set_direction(led_state[i].pin, GPIO_MODE_OUTPUT);
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gpio_set_level(led_state[i].pin, LED_OFF);
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led_state[i].previous = LED_OFF;
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}
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}
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esp_err_t board_init(void)
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{
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board_led_init();
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return ESP_OK;
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}
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