OVMS3-idf/components/bt/esp_ble_mesh/mesh_common/include/mesh_kernel.h
lly b19671e0d4 ble_mesh: Add ESP BLE Mesh implementation
1. BLE Mesh Core

    * Provisioning: Node Role
        * PB-ADV and PB-GATT
        * Authentication OOB

    * Provisioning: Provisioner Role
        * PB-ADV and PB-GATT
        * Authentication OOB

    * Networking
        * Relay
        * Segmentation and Reassembly
        * Key Refresh
        * IV Update

    * Proxy Support

    * Multiple Client Models Run Simultaneously
        * Support multiple client models send packets to different nodes simultaneously
        * No blocking between client model and server

    * NVS Storage
        * Store BLE Mesh node related information in flash
        * Store BLE Mesh Provisioner related information in flash

2. BLE Mesh Models

    * Foundation Models
        * Configuration Server Model
        * Configuration Client Model
        * Health Server Model
        * Health Client Model

    * Generic
        * Generic OnOff Server
        * Generic OnOff Client
        * Generic Level Server
        * Generic Level Client
        * Generic Default Transition Time Server
        * Generic Default Transition Time Client
        * Generic Power OnOff Server
        * Generic Power OnOff Setup Server
        * Generic Power OnOff Client
        * Generic Power Level Server
        * Generic Power Level Setup Server
        * Generic Power Level Client
        * Generic Battery Server
        * Generic Battery Client
        * Generic Location Server
        * Generic Location Setup Server
        * Generic Location Client
        * Generic Admin Property Server
        * Generic Manufacturer Property Server
        * Generic User Property Server
        * Generic Client Property Server
        * Generic Property Client

    * Sensor Server Model
        * Sensor Server
        * Sensor Setup Server
        * Sensor Client

    * Time and Scenes
        * Time Server
        * Time Setup Server
        * Time Client
        * Scene Server
        * Scene Setup Server
        * Scene Client
        * Scheduler Server
        * Scheduler Setup Server
        * Scheduler Client

    * Lighting
        * Light Lightness Server
        * Light Lightness Setup Server
        * Light Lightness Client
        * Light CTL Server
        * Light CTL Setup Server
        * Light CTL Client
        * Light CTL Temperature Server
        * Light HSL Server
        * Light HSL Setup Server
        * Light HSL Client
        * Light HSL Hue Server
        * Light HSL Saturation Server
        * Light xyL Server
        * Light xyL Setup Server
        * Light xyL Client
        * Light LC Server
        * Light LC Setup Server
        * Light LC Client

3. BLE Mesh Applications

    * BLE Mesh Node
        * OnOff Client Example
        * OnOff Server Example

    * BLE Mesh Provisioner
        * Example

    * Fast Provisioning
        * Vendor Fast Prov Server Model
        * Vendor Fast Prov Client Model
        * Examples

    * Wi-Fi & BLE Mesh Coexistence
        * Example

    * BLE Mesh Console Commands
        * Examples
2020-02-03 12:03:36 +08:00

281 lines
7.8 KiB
C

/*
* Copyright (c) 2016, Wind River Systems, Inc.
* Additional Copyright (c) 2018 Espressif Systems (Shanghai) PTE LTD
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef _BLE_MESH_KERNEL_H_
#define _BLE_MESH_KERNEL_H_
#include "mesh_types.h"
#include "mesh_slist.h"
#include "mesh_atomic.h"
/* number of nsec per usec */
#define NSEC_PER_USEC 1000
/* number of microseconds per millisecond */
#define USEC_PER_MSEC 1000
/* number of milliseconds per second */
#define MSEC_PER_SEC 1000
/* number of microseconds per second */
#define USEC_PER_SEC ((USEC_PER_MSEC) * (MSEC_PER_SEC))
/* number of nanoseconds per second */
#define NSEC_PER_SEC ((NSEC_PER_USEC) * (USEC_PER_MSEC) * (MSEC_PER_SEC))
/* timeout is not in use */
#define _INACTIVE (-1)
struct k_work;
/**
* @typedef k_work_handler_t
* @brief Work item handler function type.
*
* A work item's handler function is executed by a workqueue's thread
* when the work item is processed by the workqueue.
*
* @param work Address of the work item.
*
* @return N/A
*/
typedef void (*k_work_handler_t)(struct k_work *work);
struct k_work {
void *_reserved;
k_work_handler_t handler;
int index;
};
#define _K_WORK_INITIALIZER(work_handler) \
{ \
._reserved = NULL, \
.handler = work_handler, \
}
/**
* @brief Generate null timeout delay.
*
* This macro generates a timeout delay that that instructs a kernel API
* not to wait if the requested operation cannot be performed immediately.
*
* @return Timeout delay value.
*/
#define K_NO_WAIT 0
/**
* @brief Generate timeout delay from milliseconds.
*
* This macro generates a timeout delay that that instructs a kernel API
* to wait up to @a ms milliseconds to perform the requested operation.
*
* @param ms Duration in milliseconds.
*
* @return Timeout delay value.
*/
#define K_MSEC(ms) (ms)
/**
* @brief Generate timeout delay from seconds.
*
* This macro generates a timeout delay that that instructs a kernel API
* to wait up to @a s seconds to perform the requested operation.
*
* @param s Duration in seconds.
*
* @return Timeout delay value.
*/
#define K_SECONDS(s) K_MSEC((s) * MSEC_PER_SEC)
/**
* @brief Generate timeout delay from minutes.
*
* This macro generates a timeout delay that that instructs a kernel API
* to wait up to @a m minutes to perform the requested operation.
*
* @param m Duration in minutes.
*
* @return Timeout delay value.
*/
#define K_MINUTES(m) K_SECONDS((m) * 60)
/**
* @brief Generate timeout delay from hours.
*
* This macro generates a timeout delay that that instructs a kernel API
* to wait up to @a h hours to perform the requested operation.
*
* @param h Duration in hours.
*
* @return Timeout delay value.
*/
#define K_HOURS(h) K_MINUTES((h) * 60)
/**
* @brief Generate infinite timeout delay.
*
* This macro generates a timeout delay that that instructs a kernel API
* to wait as long as necessary to perform the requested operation.
*
* @return Timeout delay value.
*/
#define K_FOREVER (-1)
/**
* @brief Get system uptime (32-bit version).
*
* This routine returns the lower 32-bits of the elapsed time since the system
* booted, in milliseconds.
*
* This routine can be more efficient than k_uptime_get(), as it reduces the
* need for interrupt locking and 64-bit math. However, the 32-bit result
* cannot hold a system uptime time larger than approximately 50 days, so the
* caller must handle possible rollovers.
*
* @return Current uptime.
*/
u32_t k_uptime_get_32(void);
struct k_delayed_work {
struct k_work work;
};
/**
* @brief Submit a delayed work item to the system workqueue.
*
* This routine schedules work item @a work to be processed by the system
* workqueue after a delay of @a delay milliseconds. The routine initiates
* an asynchronous countdown for the work item and then returns to the caller.
* Only when the countdown completes is the work item actually submitted to
* the workqueue and becomes pending.
*
* Submitting a previously submitted delayed work item that is still
* counting down cancels the existing submission and restarts the countdown
* using the new delay. If the work item is currently pending on the
* workqueue's queue because the countdown has completed it is too late to
* resubmit the item, and resubmission fails without impacting the work item.
* If the work item has already been processed, or is currently being processed,
* its work is considered complete and the work item can be resubmitted.
*
* @warning
* Work items submitted to the system workqueue should avoid using handlers
* that block or yield since this may prevent the system workqueue from
* processing other work items in a timely manner.
*
* @note Can be called by ISRs.
*
* @param work Address of delayed work item.
* @param delay Delay before submitting the work item (in milliseconds).
*
* @retval 0 Work item countdown started.
* @retval -EINPROGRESS Work item is already pending.
* @retval -EINVAL Work item is being processed or has completed its work.
* @retval -EADDRINUSE Work item is pending on a different workqueue.
*/
int k_delayed_work_submit(struct k_delayed_work *work, s32_t delay);
int k_delayed_work_submit_periodic(struct k_delayed_work *work, s32_t period);
/**
* @brief Get time remaining before a delayed work gets scheduled.
*
* This routine computes the (approximate) time remaining before a
* delayed work gets executed. If the delayed work is not waiting to be
* scheduled, it returns zero.
*
* @param work Delayed work item.
*
* @return Remaining time (in milliseconds).
*/
s32_t k_delayed_work_remaining_get(struct k_delayed_work *work);
/**
* @brief Submit a work item to the system workqueue.
*
* This routine submits work item @a work to be processed by the system
* workqueue. If the work item is already pending in the workqueue's queue
* as a result of an earlier submission, this routine has no effect on the
* work item. If the work item has already been processed, or is currently
* being processed, its work is considered complete and the work item can be
* resubmitted.
*
* @warning
* Work items submitted to the system workqueue should avoid using handlers
* that block or yield since this may prevent the system workqueue from
* processing other work items in a timely manner.
*
* @note Can be called by ISRs.
*
* @param work Address of work item.
*
* @return N/A
*/
static inline void k_work_submit(struct k_work *work)
{
if (work && work->handler) {
work->handler(work);
}
}
/**
* @brief Initialize a work item.
*
* This routine initializes a workqueue work item, prior to its first use.
*
* @param work Address of work item.
* @param handler Function to invoke each time work item is processed.
*
* @return N/A
*/
static inline void k_work_init(struct k_work *work, k_work_handler_t handler)
{
work->handler = handler;
}
int k_delayed_work_cancel(struct k_delayed_work *work);
int k_delayed_work_free(struct k_delayed_work *work);
void k_delayed_work_init(struct k_delayed_work *work, k_work_handler_t handler);
/**
* @brief Get system uptime.
*
* This routine returns the elapsed time since the system booted,
* in milliseconds.
*
* @return Current uptime.
*/
s64_t k_uptime_get(void);
/**
* @brief Put the current thread to sleep.
*
* This routine puts the current thread to sleep for @a duration
* milliseconds.
*
* @param duration Number of milliseconds to sleep.
*
* @return N/A
*/
void k_sleep(s32_t duration);
void bt_mesh_list_lock(void);
void bt_mesh_list_unlock(void);
void bt_mesh_buf_lock(void);
void bt_mesh_buf_unlock(void);
void bt_mesh_atomic_lock(void);
void bt_mesh_atomic_unlock(void);
void bt_mesh_k_init(void);
void bt_mesh_k_deinit(void);
#endif /* _BLE_MESH_KERNEL_H_ */