462 lines
19 KiB
Python
Executable file
462 lines
19 KiB
Python
Executable file
#!/usr/bin/env python
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#
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# 'idf.py' is a top-level config/build command line tool for ESP-IDF
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#
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# You don't have to use idf.py, you can use cmake directly
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# (or use cmake in an IDE)
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#
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#
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#
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# Copyright 2018 Espressif Systems (Shanghai) PTE LTD
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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import sys
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import argparse
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import os
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import os.path
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import subprocess
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import multiprocessing
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import re
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import shutil
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import json
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class FatalError(RuntimeError):
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"""
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Wrapper class for runtime errors that aren't caused by bugs in idf.py or the build proces.s
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"""
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pass
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# Use this Python interpreter for any subprocesses we launch
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PYTHON=sys.executable
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# note: os.environ changes don't automatically propagate to child processes,
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# you have to pass env=os.environ explicitly anywhere that we create a process
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os.environ["PYTHON"]=sys.executable
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# Make flavors, across the various kinds of Windows environments & POSIX...
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if "MSYSTEM" in os.environ: # MSYS
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MAKE_CMD = "make"
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MAKE_GENERATOR = "MSYS Makefiles"
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elif os.name == 'nt': # other Windows
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MAKE_CMD = "mingw32-make"
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MAKE_GENERATOR = "MinGW Makefiles"
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else:
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MAKE_CMD = "make"
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MAKE_GENERATOR = "Unix Makefiles"
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GENERATORS = [
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# ('generator name', 'build command line', 'version command line', 'verbose flag')
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("Ninja", [ "ninja" ], [ "ninja", "--version" ], "-v"),
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(MAKE_GENERATOR, [ MAKE_CMD, "-j", str(multiprocessing.cpu_count()+2) ], [ "make", "--version" ], "VERBOSE=1"),
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]
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GENERATOR_CMDS = dict( (a[0], a[1]) for a in GENERATORS )
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GENERATOR_VERBOSE = dict( (a[0], a[3]) for a in GENERATORS )
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def _run_tool(tool_name, args, cwd):
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def quote_arg(arg):
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" Quote 'arg' if necessary "
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if " " in arg and not (arg.startswith('"') or arg.startswith("'")):
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return "'" + arg + "'"
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return arg
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display_args = " ".join(quote_arg(arg) for arg in args)
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print("Running %s in directory %s" % (tool_name, quote_arg(cwd)))
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print('Executing "%s"...' % str(display_args))
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try:
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# Note: we explicitly pass in os.environ here, as we may have set IDF_PATH there during startup
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subprocess.check_call(args, env=os.environ, cwd=cwd)
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except subprocess.CalledProcessError as e:
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raise FatalError("%s failed with exit code %d" % (tool_name, e.returncode))
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def check_environment():
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"""
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Verify the environment contains the top-level tools we need to operate
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(cmake will check a lot of other things)
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"""
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if not executable_exists(["cmake", "--version"]):
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raise FatalError("'cmake' must be available on the PATH to use idf.py")
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# find the directory idf.py is in, then the parent directory of this, and assume this is IDF_PATH
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detected_idf_path = os.path.realpath(os.path.join(os.path.dirname(__file__), ".."))
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if "IDF_PATH" in os.environ:
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set_idf_path = os.path.realpath(os.environ["IDF_PATH"])
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if set_idf_path != detected_idf_path:
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print("WARNING: IDF_PATH environment variable is set to %s but idf.py path indicates IDF directory %s. Using the environment variable directory, but results may be unexpected..."
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% (set_idf_path, detected_idf_path))
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else:
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print("Setting IDF_PATH environment variable: %s" % detected_idf_path)
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os.environ["IDF_PATH"] = detected_idf_path
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def executable_exists(args):
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try:
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subprocess.check_output(args)
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return True
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except:
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return False
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def detect_cmake_generator():
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"""
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Find the default cmake generator, if none was specified. Raises an exception if no valid generator is found.
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"""
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for (generator, _, version_check, _) in GENERATORS:
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if executable_exists(version_check):
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return generator
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raise FatalError("To use idf.py, either the 'ninja' or 'GNU make' build tool must be available in the PATH")
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def _ensure_build_directory(args, always_run_cmake=False):
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"""Check the build directory exists and that cmake has been run there.
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If this isn't the case, create the build directory (if necessary) and
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do an initial cmake run to configure it.
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This function will also check args.generator parameter. If the parameter is incompatible with
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the build directory, an error is raised. If the parameter is None, this function will set it to
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an auto-detected default generator or to the value already configured in the build directory.
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"""
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project_dir = args.project_dir
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# Verify the project directory
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if not os.path.isdir(project_dir):
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if not os.path.exists(project_dir):
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raise FatalError("Project directory %s does not exist")
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else:
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raise FatalError("%s must be a project directory")
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if not os.path.exists(os.path.join(project_dir, "CMakeLists.txt")):
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raise FatalError("CMakeLists.txt not found in project directory %s" % project_dir)
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# Verify/create the build directory
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build_dir = args.build_dir
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if not os.path.isdir(build_dir):
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os.mkdir(build_dir)
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cache_path = os.path.join(build_dir, "CMakeCache.txt")
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if not os.path.exists(cache_path) or always_run_cmake:
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if args.generator is None:
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args.generator = detect_cmake_generator()
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try:
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cmake_args = ["cmake", "-G", args.generator]
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if not args.no_warnings:
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cmake_args += [ "--warn-uninitialized" ]
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if args.no_ccache:
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cmake_args += [ "-DCCACHE_DISABLE=1" ]
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cmake_args += [ project_dir]
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_run_tool("cmake", cmake_args, cwd=args.build_dir)
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except:
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# don't allow partially valid CMakeCache.txt files,
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# to keep the "should I run cmake?" logic simple
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if os.path.exists(cache_path):
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os.remove(cache_path)
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raise
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# Learn some things from the CMakeCache.txt file in the build directory
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cache = parse_cmakecache(cache_path)
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try:
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generator = cache["CMAKE_GENERATOR"]
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except KeyError:
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generator = detect_cmake_generator()
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if args.generator is None:
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args.generator = generator # reuse the previously configured generator, if none was given
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if generator != args.generator:
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raise FatalError("Build is configured for generator '%s' not '%s'. Run 'idf.py fullclean' to start again."
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% (generator, args.generator))
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try:
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home_dir = cache["CMAKE_HOME_DIRECTORY"]
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if os.path.normcase(os.path.realpath(home_dir)) != os.path.normcase(os.path.realpath(project_dir)):
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raise FatalError("Build directory '%s' configured for project '%s' not '%s'. Run 'idf.py fullclean' to start again."
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% (build_dir, os.path.realpath(home_dir), os.path.realpath(project_dir)))
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except KeyError:
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pass # if cmake failed part way, CMAKE_HOME_DIRECTORY may not be set yet
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def parse_cmakecache(path):
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"""
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Parse the CMakeCache file at 'path'.
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Returns a dict of name:value.
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CMakeCache entries also each have a "type", but this is currently ignored.
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"""
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result = {}
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with open(path) as f:
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for line in f:
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# cmake cache lines look like: CMAKE_CXX_FLAGS_DEBUG:STRING=-g
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# groups are name, type, value
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m = re.match(r"^([^#/:=]+):([^:=]+)=(.+)\n$", line)
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if m:
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result[m.group(1)] = m.group(3)
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return result
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def build_target(target_name, args):
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"""
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Execute the target build system to build target 'target_name'
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Calls _ensure_build_directory() which will run cmake to generate a build
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directory (with the specified generator) as needed.
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"""
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_ensure_build_directory(args)
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generator_cmd = GENERATOR_CMDS[args.generator]
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if not args.no_ccache:
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# Setting CCACHE_BASEDIR & CCACHE_NO_HASHDIR ensures that project paths aren't stored in the ccache entries
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# (this means ccache hits can be shared between different projects. It may mean that some debug information
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# will point to files in another project, if these files are perfect duplicates of each other.)
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#
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# It would be nicer to set these from cmake, but there's no cross-platform way to set build-time environment
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#os.environ["CCACHE_BASEDIR"] = args.build_dir
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#os.environ["CCACHE_NO_HASHDIR"] = "1"
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pass
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if args.verbose:
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generator_cmd += [ GENERATOR_VERBOSE[args.generator] ]
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_run_tool(generator_cmd[0], generator_cmd + [target_name], args.build_dir)
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def _get_esptool_args(args):
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esptool_path = os.path.join(os.environ["IDF_PATH"], "components/esptool_py/esptool/esptool.py")
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result = [ PYTHON, esptool_path ]
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if args.port is not None:
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result += [ "-p", args.port ]
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result += [ "-b", str(args.baud) ]
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return result
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def flash(action, args):
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"""
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Run esptool to flash the entire project, from an argfile generated by the build system
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"""
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flasher_args_path = { # action -> name of flasher args file generated by build system
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"bootloader-flash": "flash_bootloader_args",
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"partition_table-flash": "flash_partition_table_args",
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"app-flash": "flash_app_args",
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"flash": "flash_project_args",
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}[action]
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esptool_args = _get_esptool_args(args)
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esptool_args += [ "write_flash", "@"+flasher_args_path ]
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_run_tool("esptool.py", esptool_args, args.build_dir)
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def erase_flash(action, args):
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esptool_args = _get_esptool_args(args)
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esptool_args += [ "erase_flash" ]
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_run_tool("esptool.py", esptool_args, args.build_dir)
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def monitor(action, args):
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"""
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Run idf_monitor.py to watch build output
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"""
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desc_path = os.path.join(args.build_dir, "project_description.json")
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if not os.path.exists(desc_path):
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_ensure_build_directory(args)
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with open(desc_path, "r") as f:
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project_desc = json.load(f)
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elf_file = os.path.join(args.build_dir, project_desc["app_elf"])
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if not os.path.exists(elf_file):
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raise FatalError("ELF file '%s' not found. You need to build & flash the project before running 'monitor', and the binary on the device must match the one in the build directory exactly. Try 'idf.py flash monitor'." % elf_file)
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idf_monitor = os.path.join(os.environ["IDF_PATH"], "tools/idf_monitor.py")
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monitor_args = [PYTHON, idf_monitor ]
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if args.port is not None:
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monitor_args += [ "-p", args.port ]
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monitor_args += [ "-b", project_desc["monitor_baud"] ]
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monitor_args += [ elf_file ]
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idf_py = [ PYTHON ] + get_commandline_options() # commands to re-run idf.py
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monitor_args += [ "-m", " ".join("'%s'" % a for a in idf_py) ]
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if "MSYSTEM" in os.environ:
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monitor_args = [ "winpty" ] + monitor_args
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_run_tool("idf_monitor", monitor_args, args.project_dir)
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def clean(action, args):
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if not os.path.isdir(args.build_dir):
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print("Build directory '%s' not found. Nothing to clean." % args.build_dir)
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return
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build_target("clean", args)
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def reconfigure(action, args):
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_ensure_build_directory(args, True)
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def fullclean(action, args):
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build_dir = args.build_dir
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if not os.path.isdir(build_dir):
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print("Build directory '%s' not found. Nothing to clean." % build_dir)
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return
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if len(os.listdir(build_dir)) == 0:
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print("Build directory '%s' is empty. Nothing to clean." % build_dir)
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return
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if not os.path.exists(os.path.join(build_dir, "CMakeCache.txt")):
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raise FatalError("Directory '%s' doesn't seem to be a CMake build directory. Refusing to automatically delete files in this directory. Delete the directory manually to 'clean' it." % build_dir)
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red_flags = [ "CMakeLists.txt", ".git", ".svn" ]
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for red in red_flags:
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red = os.path.join(build_dir, red)
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if os.path.exists(red):
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raise FatalError("Refusing to automatically delete files in directory containing '%s'. Delete files manually if you're sure." % red)
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# OK, delete everything in the build directory...
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for f in os.listdir(build_dir): # TODO: once we are Python 3 only, this can be os.scandir()
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f = os.path.join(build_dir, f)
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if os.path.isdir(f):
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shutil.rmtree(f)
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else:
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os.remove(f)
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def print_closing_message(args):
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# print a closing message of some kind
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#
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if "flash" in str(args.actions):
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print("Done")
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return
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# Otherwise, if we built any binaries print a message about
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# how to flash them
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def print_flashing_message(title, key):
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print("\n%s build complete. To flash, run this command:" % title)
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with open(os.path.join(args.build_dir, "flasher_args.json")) as f:
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flasher_args = json.load(f)
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def flasher_path(f):
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return os.path.relpath(os.path.join(args.build_dir, f))
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if key != "project": # flashing a single item
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cmd = ""
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if key == "bootloader": # bootloader needs --flash-mode, etc to be passed in
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cmd = " ".join(flasher_args["write_flash_args"]) + " "
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cmd += flasher_args[key]["offset"] + " "
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cmd += flasher_path(flasher_args[key]["file"])
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else: # flashing the whole project
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cmd = " ".join(flasher_args["write_flash_args"]) + " "
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flash_items = sorted(((o,f) for (o,f) in flasher_args["flash_files"].items() if len(o) > 0),
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key = lambda x: int(x[0], 0))
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for o,f in flash_items:
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cmd += o + " " + flasher_path(f) + " "
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print("%s -p %s -b %s write_flash %s" % (
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os.path.relpath("%s/components/esptool_py/esptool/esptool.py" % os.environ["IDF_PATH"]),
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args.port or "(PORT)",
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args.baud,
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cmd.strip()))
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print("or run 'idf.py -p %s %s'" % (args.port or "(PORT)", key + "-flash" if key != "project" else "flash",))
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if "all" in args.actions or "build" in args.actions:
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print_flashing_message("Project", "project")
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else:
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if "app" in args.actions:
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print_flashing_message("App", "app")
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if "partition_table" in args.actions:
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print_flashing_message("Partition Table", "partition_table")
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if "bootloader" in args.actions:
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print_flashing_message("Bootloader", "bootloader")
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ACTIONS = {
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# action name : ( function (or alias), dependencies, order-only dependencies )
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"all" : ( build_target, [], [ "reconfigure", "menuconfig", "clean", "fullclean" ] ),
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"build": ( "all", [], [] ), # build is same as 'all' target
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"clean": ( clean, [], [ "fullclean" ] ),
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"fullclean": ( fullclean, [], [] ),
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"reconfigure": ( reconfigure, [], [ "menuconfig" ] ),
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"menuconfig": ( build_target, [], [] ),
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"confserver": ( build_target, [], [] ),
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"size": ( build_target, [ "app" ], [] ),
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"size-components": ( build_target, [ "app" ], [] ),
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"size-files": ( build_target, [ "app" ], [] ),
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"bootloader": ( build_target, [], [] ),
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"bootloader-clean": ( build_target, [], [] ),
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"bootloader-flash": ( flash, [ "bootloader" ], [ "erase_flash"] ),
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"app": ( build_target, [], [ "clean", "fullclean", "reconfigure" ] ),
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"app-flash": ( flash, [ "app" ], [ "erase_flash"]),
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"partition_table": ( build_target, [], [ "reconfigure" ] ),
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"partition_table-flash": ( flash, [ "partition_table" ], [ "erase_flash" ]),
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"flash": ( flash, [ "all" ], [ "erase_flash" ] ),
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"erase_flash": ( erase_flash, [], []),
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"monitor": ( monitor, [], [ "flash", "partition_table-flash", "bootloader-flash", "app-flash" ]),
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}
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def get_commandline_options():
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""" Return all the command line options up to but not including the action """
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result = []
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for a in sys.argv:
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if a in ACTIONS.keys():
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break
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else:
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result.append(a)
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return result
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def main():
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if sys.version_info[0] != 2 or sys.version_info[1] != 7:
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raise FatalError("ESP-IDF currently only supports Python 2.7, and this is Python %d.%d.%d. Search for 'Setting the Python Interpreter' in the ESP-IDF docs for some tips to handle this." % sys.version_info[:3])
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parser = argparse.ArgumentParser(description='ESP-IDF build management tool')
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parser.add_argument('-p', '--port', help="Serial port",
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default=os.environ.get('ESPPORT', None))
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parser.add_argument('-b', '--baud', help="Baud rate",
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default=os.environ.get('ESPBAUD', 460800))
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parser.add_argument('-C', '--project-dir', help="Project directory", default=os.getcwd())
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parser.add_argument('-B', '--build-dir', help="Build directory", default=None)
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parser.add_argument('-G', '--generator', help="Cmake generator", choices=GENERATOR_CMDS.keys())
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parser.add_argument('-n', '--no-warnings', help="Disable Cmake warnings", action="store_true")
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parser.add_argument('-v', '--verbose', help="Verbose build output", action="store_true")
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parser.add_argument('--no-ccache', help="Disable ccache. Otherwise, if ccache is available on the PATH then it will be used for faster builds.", action="store_true")
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parser.add_argument('actions', help="Actions (build targets or other operations)", nargs='+',
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choices=ACTIONS.keys())
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args = parser.parse_args()
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check_environment()
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# Advanced parameter checks
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if args.build_dir is not None and os.path.realpath(args.project_dir) == os.path.realpath(args.build_dir):
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raise FatalError("Setting the build directory to the project directory is not supported. Suggest dropping --build-dir option, the default is a 'build' subdirectory inside the project directory.")
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if args.build_dir is None:
|
|
args.build_dir = os.path.join(args.project_dir, "build")
|
|
args.build_dir = os.path.realpath(args.build_dir)
|
|
|
|
completed_actions = set()
|
|
def execute_action(action, remaining_actions):
|
|
( function, dependencies, order_dependencies ) = ACTIONS[action]
|
|
# very simple dependency management, build a set of completed actions and make sure
|
|
# all dependencies are in it
|
|
for dep in dependencies:
|
|
if not dep in completed_actions:
|
|
execute_action(dep, remaining_actions)
|
|
for dep in order_dependencies:
|
|
if dep in remaining_actions and not dep in completed_actions:
|
|
execute_action(dep, remaining_actions)
|
|
|
|
if action in completed_actions:
|
|
pass # we've already done this, don't do it twice...
|
|
elif function in ACTIONS: # alias of another action
|
|
execute_action(function, remaining_actions)
|
|
else:
|
|
function(action, args)
|
|
|
|
completed_actions.add(action)
|
|
|
|
actions = list(args.actions)
|
|
while len(actions) > 0:
|
|
execute_action(actions[0], actions[1:])
|
|
actions.pop(0)
|
|
|
|
print_closing_message(args)
|
|
|
|
if __name__ == "__main__":
|
|
try:
|
|
main()
|
|
except FatalError as e:
|
|
print(e)
|
|
sys.exit(2)
|
|
|
|
|