Espressif IoT Development Framework. Official development framework for ESP32.
components | ||
docs | ||
examples | ||
make | ||
tools | ||
.gitignore | ||
.gitlab-ci.yml | ||
.gitmodules | ||
add_path.sh | ||
CONTRIBUTING.rst | ||
Kconfig | ||
LICENSE | ||
README.rst |
Using Espressif IoT Development Framework with the ESP32 ======================================================== |docs| Setting Up ESP-IDF ------------------ In the [docs](docs) directory you will find per-platform setup guides: * [Windows Setup Guide](docs/windows-setup.rst) * [Mac OS Setup Guide](docs/macos-setup.rst) * [Linux Setup Guide](docs/linux-setup.rst) Finding A Project ----------------- As well as the [esp-idf-template](https://github.com/espressif/esp-idf-template) project mentioned in the setup guide, esp-idf comes with some example projects in the [examples](examples) directory. Once you've found the project you want to work with, change to its directory and you can configure and build it: Configuring your project ------------------------ `make menuconfig` Compiling your project ---------------------- `make all` ... will compile app, bootloader and generate a partition table based on the config. Flashing your project --------------------- When `make all` finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running: `make flash` This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with `make menuconfig`. You don't need to run `make all` before running `make flash`, `make flash` will automatically rebuild anything which needs it. Compiling & Flashing Just the App --------------------------------- After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table: * `make app` - build just the app. * `make app-flash` - flash just the app. `make app-flash` will automatically rebuild the app if it needs it. (There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.) The Partition Table ------------------- Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader. A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x4000 in the flash. Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded. The simplest way to use the partition table is to `make menuconfig` and choose one of the simple predefined partition tables: * "Single factory app, no OTA" * "Factory app, two OTA definitions" In both cases the factory app is flashed at offset 0x10000. If you `make partition_table` then it will print a summary of the partition table. For more details about partition tables and how to create custom variations, view the `docs/partition_tables.rst` file. Resources --------- * The [docs directory of the esp-idf repository](docs) contains esp-idf documentation. * The [esp32.com forum](http://esp32.com/) is a place to ask questions and find community resources. * [Check the Issues section on github](https://github.com/espressif/esp-idf/issues) if you find a bug or have a feature request. Please check existing Issues before opening a new one. * If you're interested in contributing to esp-idf, please check the [CONTRIBUTING.md](CONTRIBUTING.md) file.