Espressif IoT Development Framework. Official development framework for ESP32.
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Wu Jian Gang 7f2c6a9d80 Merge branch 'bugfix/tw8770_fix_socket_memory_leak' into 'master'
lwip: fix socket memory leak issue

1. Add socket memory leak debug counter
2. Fix TCP PCB leak issue
    Currently ESP32 support maximum 16 TCP PCBs and all TCP PCB are allocated from heap memory. In some scenario, we may
    have memory leak issue,  for example, the application already created 16 TCP PCB, then it close 5 of them, because the TCP
    state machine, the LWIP core may not free all the 5 TCP PCB immediately, maybe some is in TIME_WAIT status, some is in 
    FIN_WAIT_1 etc. Then the application try to malloc 17th TCP PCB (the application think they just create 12 because they already
    close 5), memp_malloc() will return true because the heap is not out of memory, but actually we got 17 TCP PCB. When the 
    scenario repeat again and again (in our Audio application, it repeat more than 10000 times), more and more TCP PCB will be
    created in the system, each TCP PCB require 200B, then memory leak happen (In Audio application, I saw more than 26 TCP PCB
    are created, and 10*200=2K memory are leaked).

See merge request !223
2016-11-25 13:44:02 +08:00
components Merge branch 'bugfix/tw8770_fix_socket_memory_leak' into 'master' 2016-11-25 13:44:02 +08:00
docs Merge branch 'driver_merge_tmp/merge_timer' into 'master' 2016-11-25 10:52:40 +08:00
examples Merge branch 'master' into driver_merge_tmp/merge_timer 2016-11-25 01:07:19 +08:00
make Merge branch 'feature/sha_tls_integration' into 'master' 2016-11-25 10:12:29 +08:00
tools add build all unit tests in project.mk and update doc 2016-11-23 11:42:12 +08:00
.gitignore add unit tests to esp-idf 2016-11-22 14:45:50 +08:00
.gitlab-ci.yml Merge branch 'bugfix/unit_test_run' into 'master' 2016-11-24 18:29:32 +08:00
.gitmodules Secure boot: initial image signature support 2016-11-14 11:08:42 +11:00
add_path.sh add_path.sh: Use non-bash-specific instructions 2016-09-12 18:39:20 +10:00
CONTRIBUTING.rst docs: Hyperlinks to guides 2016-11-21 10:24:12 +08:00
Kconfig build system: fix setting C**FLAGS from project makefile 2016-10-20 17:17:54 +08:00
LICENSE Initial public version 2016-08-17 23:08:22 +08:00
README.md Back to .md format 2016-11-01 01:20:04 +08:00

Using Espressif IoT Development Framework with the ESP32

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Setting Up ESP-IDF

In the docs directory you will find per-platform setup guides:

Finding A Project

As well as the esp-idf-template project mentioned in the setup guide, esp-idf comes with some example projects in the examples directory.

Once you've found the project you want to work with, change to its directory and you can configure and build it:

Configuring your project

make menuconfig

Compiling your project

make all

... will compile app, bootloader and generate a partition table based on the config.

Flashing your project

When make all finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running:

make flash

This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with make menuconfig.

You don't need to run make all before running make flash, make flash will automatically rebuild anything which needs it.

Compiling & Flashing Just the App

After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:

  • make app - build just the app.
  • make app-flash - flash just the app.

make app-flash will automatically rebuild the app if it needs it.

(There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)

The Partition Table

Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.

A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x4000 in the flash.

Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.

The simplest way to use the partition table is to make menuconfig and choose one of the simple predefined partition tables:

  • "Single factory app, no OTA"
  • "Factory app, two OTA definitions"

In both cases the factory app is flashed at offset 0x10000. If you make partition_table then it will print a summary of the partition table.

For more details about partition tables and how to create custom variations, view the docs/partition-tables.rst file.

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