OVMS3-idf/tools/unit-test-app/components/unity/test_utils.c
houchenyao 7a31b93fa3 unit-test-app: support multiple devices test cases:
current unit-test-app don't support test components need to communicate
with each other (like GPIO, SPI ...). Now we add multiple devices mode
to unit test app, support writing and running test with multiple DUTs.

please refer to `docs/api-guides/unit-tests.rst` for detail.
2017-12-07 13:57:26 +08:00

57 lines
1.8 KiB
C

// Copyright 2015-2016 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string.h>
#include "unity.h"
#include "test_utils.h"
#include "rom/ets_sys.h"
#include "rom/uart.h"
const esp_partition_t *get_test_data_partition()
{
/* This finds "flash_test" partition defined in partition_table_unit_test_app.csv */
const esp_partition_t *result = esp_partition_find_first(ESP_PARTITION_TYPE_DATA,
ESP_PARTITION_SUBTYPE_ANY, "flash_test");
TEST_ASSERT_NOT_NULL(result); /* means partition table set wrong */
return result;
}
// wait user to send "Enter" key
static void wait_user_control()
{
char sign[5] = {0};
while(strlen(sign) == 0)
{
/* Flush anything already in the RX buffer */
while(uart_rx_one_char((uint8_t *) sign) == OK) {
}
/* Read line */
UartRxString((uint8_t*) sign, sizeof(sign) - 1);
}
}
// signal functions, used for sync between unity DUTs for multiple devices cases
void unity_wait_for_signal(const char* signal_name)
{
printf("Waiting for signal: [%s]!\n"
"Please press \"Enter\" key to once any board send this signal.\n", signal_name);
wait_user_control();
}
void unity_send_signal(const char* signal_name)
{
printf("Send signal: [%s]!\n", signal_name);
}