if(BOOTLOADER_BUILD) # For bootloader, all we need is headers set(COMPONENT_ADD_INCLUDEDIRS "include") set(COMPONENT_REQUIRES ${IDF_COMPONENTS}) set(COMPONENT_SRCS) register_component() set(scripts "esp32/ld/esp32.rom.ld" "esp32/ld/esp32.rom.newlib-funcs.ld" "esp32/ld/esp32.rom.libgcc.ld" ) target_linker_script(${COMPONENT_LIB} "${scripts}") else() # Regular app build set(COMPONENT_SRCS "esp_rom.c") set(COMPONENT_ADD_INCLUDEDIRS "include") register_component() set(scripts "esp32/ld/esp32.rom.ld" "esp32/ld/esp32.rom.libgcc.ld" "esp32/ld/esp32.rom.syscalls.ld" "esp32/ld/esp32.rom.newlib-data.ld" ) target_linker_script(${COMPONENT_LIB} "${scripts}") if(CONFIG_SPIRAM_CACHE_WORKAROUND) # Note: Adding as a PUBLIC compile option here causes this option to propagate to all components that depend on esp32. # # To handle some corner cases, the same flag is set in project_include.cmake target_compile_options(${COMPONENT_LIB} PUBLIC -mfix-esp32-psram-cache-issue) else() target_linker_script(${COMPONENT_LIB} "esp32/ld/esp32.rom.newlib-funcs.ld") endif() if(CONFIG_NEWLIB_NANO_FORMAT) target_linker_script(${COMPONENT_LIB} "esp32/ld/esp32.rom.newlib-nano.ld") endif() if(NOT GCC_NOT_5_2_0) target_linker_script(${COMPONENT_LIB} "esp32/ld/esp32.rom.newlib-locale.ld") endif() if(NOT CONFIG_SPI_FLASH_ROM_DRIVER_PATCH) target_linker_script(${COMPONENT_LIB} "esp32/ld/esp32.rom.spiflash.ld") endif() endif()