// Copyright 2017 Espressif Systems (Shanghai) PTE LTD // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "randombytes_default.h" #include "esp_system.h" static const char *randombytes_esp32_implementation_name(void) { return "esp32"; } /* Plug the ESP32 hardware RNG into libsodium's custom RNG support, as per https://download.libsodium.org/doc/advanced/custom_rng.html Note that this RNG is selected by default (see randombytes_default.h), so there is no need to call randombytes_set_implementation(). */ const struct randombytes_implementation randombytes_esp32_implementation = { .implementation_name = randombytes_esp32_implementation_name, .random = esp_random, .stir = NULL, .uniform = NULL, .buf = esp_fill_random, .close = NULL, };