// overlay_os_asm.h -- Overlay manager assembly macros for OS use. // $Id$ // Copyright (c) 2013 Tensilica Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef OVERLAY_OS_ASM_H #define OVERLAY_OS_ASM_H // The macros in here are intended to be used by RTOS task switch code // to check overlay status. Such code is usually in assembly and cannot // call C code without penalty. For C code usage, it is best to use the // corresponding C functions from the library. // Inline assembly version of xt_overlay_get_state(). The arguments are // three AR registers (a0-a15): // // "pcreg" - should contain the outgoing task's PC, i.e. the point at // which the task got interrupted. The return value is also // returned in this register. // "sr1/2" - Scratch registers. These must be distinct from "pcreg". // // The return value is a 32-bit result that should be saved with the // task context and passed as-is to xt_overlay_check_map. .macro _xt_overlay_get_state pcreg sr1 sr2 movi \sr1, _mapping_id movi \sr2, _ovly_id l16si \sr1, \sr1, 0 l16ui \sr2, \sr2, 0 slli \sr1, \sr1, 16 or \pcreg, \sr1, \sr2 .endm // Inline assembly version of xt_overlay_check_map(). It requires 5 AR // registers (a0-a15) as arguments. // // "pcreg" - should contain the interrupted task's PC, i.e. the point // at which the task got interrupted. This will be adjusted // if required. // "psreg" - should contain the interrupted task's PS. This will be // adjusted if required. // "ovreg" - should contain the overlay state on entry. Contents may // be clobbered. // "spreg" - should contain the tasks stack pointer on entry. // "sr1" - Scratch register. Must be distinct from any of the above. // // The return values are "pcreg" and "psreg" and these must be used // to update the task's PC and PS. // Note that this macro may store data below the "spreg" pointer. If // it does, then it will also disable interrupts via the PS, so that // the task resumes with all interrupts disabled (to avoid corrupting // this data). // // (SP - 24) Overlay ID to restore // (SP - 28) Task PC // (SP - 32) Task PS .macro _xt_overlay_check_map pcreg psreg ovreg spreg sr1 // There are four cases to deal with: // // _ovly_id = -1, _mapping_id = -1 // No overlay is mapped or mapping, nothing to do. // // _ovly_id >= 0, _mapping_id = -1 // An overlay was mapped, check PC to see if we need a restore. // // _ovly_id = -1, _mapping_id >= 0 // An overlay is being mapped. Either it belongs to this task, which // implies that the PC is in the mapping function, or it does not // belong to this task. Either way there is nothing to do. // // _ovly_id >= 0, _mapping_id >= 0 // Illegal, cannot happen by design. Don't need to handle this. // // So, the logic is to check _ovly_id first. If this is >= 0, then // we check the task PC. If the PC is in the regions of interest then // we'll patch the return PC to invoke xt_overlay_restore. .L1: extui \sr1, \ovreg, 0, 16 // Extract _ovly_id bbsi.l \sr1, 15, .Lno // If -1 then we're done mov \ovreg, \sr1 // Restore this one // Next check the PC to see if it falls within the ranges of interest. .L2: movi \sr1, _overlay_vma // Is PC < VMA range ? bltu \pcreg, \sr1, .L3 movi \sr1, _overlay_vma_end // Is PC > VMA range ? bgeu \pcreg, \sr1, .L3 j .L4 // PC is in VMA range .L3: movi \sr1, _overlay_call_stubs_start // Is PC < call stubs range ? bltu \pcreg, \sr1, .Lno movi \sr1, _overlay_call_stubs_end // Is PC > call stubs range ? bgeu \pcreg, \sr1, .Lno // If we get here then a restore is needed. Save the overlay ID, PC and PS. // Return modified PC and PS so that xt_overlay_restore() will execute in // the context of the task when resumed. Note that the OS resumption code // may expect PS.EXCM to be set so we leave it as is in the return value. .L4: s32e \ovreg, \spreg, -24 // Save overlay ID s32e \pcreg, \spreg, -28 // Save task PC s32e \psreg, \spreg, -32 // Save task PS movi \pcreg, xt_overlay_restore // Adjust resumption PC movi \sr1, 15 or \psreg, \psreg, \sr1 // Set intlevel to highest .Lno: .endm #endif // OVERLAY_OS_ASM_H