// Copyright 2015-2018 Espressif Systems (Shanghai) PTE LTD // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once // Utilities for esp-idf unit tests #include #include #include "sdkconfig.h" /* include performance pass standards header file */ #include "idf_performance.h" /* For performance check with unity test on IDF */ /* These macros should only be used with ESP-IDF. * To use performance check, we need to first define pass standard in idf_performance.h. */ #define TEST_PERFORMANCE_LESS_THAN(name, value_fmt, value) do { \ printf("[Performance]["#name"]: "value_fmt"\n", value); \ TEST_ASSERT(value < IDF_PERFORMANCE_MAX_##name); \ } while(0) #define TEST_PERFORMANCE_GREATER_THAN(name, value_fmt, value) do { \ printf("[Performance]["#name"]: "value_fmt"\n", value); \ TEST_ASSERT(value > IDF_PERFORMANCE_MIN_##name); \ } while(0) /* @brief macro to print IDF performance * @param mode : performance item name. a string pointer. * @param value_fmt: print format and unit of the value, for example: "%02fms", "%dKB" * @param value : the performance value. */ #define IDF_LOG_PERFORMANCE(item, value_fmt, value) \ printf("[Performance][%s]: "value_fmt"\n", item, value) /* Some definitions applicable to Unity running in FreeRTOS */ #define UNITY_FREERTOS_PRIORITY CONFIG_UNITY_FREERTOS_PRIORITY #define UNITY_FREERTOS_CPU CONFIG_UNITY_FREERTOS_CPU #define UNITY_FREERTOS_STACK_SIZE CONFIG_UNITY_FREERTOS_STACK_SIZE /* Return the 'flash_test' custom data partition (type 0x55) defined in the custom partition table. */ const esp_partition_t *get_test_data_partition(); /** * @brief Initialize reference clock * * Reference clock provides timestamps at constant 1 MHz frequency, even when * the APB frequency is changing. */ void ref_clock_init(); /** * @brief Deinitialize reference clock */ void ref_clock_deinit(); /** * @brief Get reference clock timestamp * @return number of microseconds since the reference clock was initialized */ uint64_t ref_clock_get(); /** * @brief Entry point of the test application * * Starts Unity test runner in a separate task and returns. */ void test_main(); /** * @brief Reset automatic leak checking which happens in unit tests. * * Updates recorded "before" free memory values to the free memory values * at time of calling. Resets leak checker if tracing is enabled in * config. * * This can be called if a test case does something which allocates * memory on first use, for example. * * @note Use with care as this can mask real memory leak problems. */ void unity_reset_leak_checks(void); /** * @brief Call this function from a test case which requires TCP/IP or * LWIP functionality. * * @note This should be the first function the test case calls, as it will * allocate memory on first use (and also reset the test case leak checker). */ void test_case_uses_tcpip(void); /** * @brief wait for signals with parameters. * * for multiple devices test cases, DUT might need to wait for other DUTs before continue testing. * As all DUTs are independent, need user (or test script) interaction to make test synchronized. * * Here we provide signal functions for this. * For example, we're testing GPIO, DUT1 has one pin connect to with DUT2. * DUT2 will output high level and then DUT1 will read input. * DUT1 should call `unity_wait_for_signal("output high level");` before it reads input. * DUT2 should call `unity_send_signal("output high level");` after it finished setting output high level. * According to the console logs: * * DUT1 console: * * ``` * Waiting for signal: [output high level]! * Please press "Enter" key to once any board send this signal. * ``` * * DUT2 console: * * ``` * Send signal: [output high level]! * ``` * * Then we press Enter key on DUT1's console, DUT1 starts to read input and then test success. * * Another example, we have 2 DUTs in multiple devices test, and DUT1 need to get DUT2's mac address to perform BT connection. * DUT1 should call `unity_wait_for_signal_param("dut2 mac address", mac, 19);` to wait for DUT2's mac address. * DUT2 should call `unity_send_signal_param("dut2 mac address", "10:20:30:40:50:60");` to send to DUT1 its mac address. * According to the console logs: * * DUT1 console: * * ``` * Waiting for signal: [dut2 mac address]! * Please input parameter value from any board send this signal and press "Enter" key. * ``` * * DUT2 console: * * ``` * Send signal: [dut2 mac address][10:20:30:40:50:60]! * ``` * * @param signal_name signal name which DUT expected to wait before proceed testing * @param parameter_buf buffer to receive parameter * @param buf_len length of parameter_buf. * Currently we have a limitation that it will write 1 extra byte at the end of string. * We need to use a buffer with 2 bytes longer than actual string length. */ void unity_wait_for_signal_param(const char* signal_name, char *parameter_buf, uint8_t buf_len); /** * @brief wait for signals. * * @param signal_name signal name which DUT expected to wait before proceed testing */ static inline void unity_wait_for_signal(const char* signal_name) { unity_wait_for_signal_param(signal_name, NULL, 0); } /** * @brief DUT send signal and pass parameter to other devices. * * @param signal_name signal name which DUT send once it finished preparing. * @param parameter a string to let remote device to receive. */ void unity_send_signal_param(const char* signal_name, const char *parameter); /** * @brief DUT send signal with parameter. * * @param signal_name signal name which DUT send once it finished preparing. */ static inline void unity_send_signal(const char* signal_name) { unity_send_signal_param(signal_name, NULL); } /** * @brief convert mac string to mac address * * @param mac_str MAC address string with format "xx:xx:xx:xx:xx:xx" * @param[out] mac_addr store converted MAC address */ bool unity_util_convert_mac_from_string(const char* mac_str, uint8_t *mac_addr);