FreeRTOS Additions ================== Overview -------- ESP-IDF FreeRTOS is based on the Xtensa port of FreeRTOS v8.2.0 with significant modifications for SMP compatibility (see :doc:`ESP-IDF FreeRTOS SMP Changes<../../api-guides/freertos-smp>`). However various features specific to ESP-IDF FreeRTOS have been added. The features are as follows: :ref:`ring-buffers`: Ring buffers were added to provide a form of buffer that could accept entries of arbitrary lengths. :ref:`hooks`: ESP-IDF FreeRTOS hooks provides support for registering extra Idle and Tick hooks at run time. Moreover, the hooks can be asymmetric amongst both CPUs. .. _ring-buffers: Ring Buffers ------------ The ESP-IDF FreeRTOS ring buffer is a strictly FIFO buffer that supports arbitrarily sized items. Ring buffers are a more memory efficient alternative to FreeRTOS queues in situations where the size of items is variable. The capacity of a ring buffer is not measured by the number of items it can store, but rather by the amount of memory used for storing items. Items are sent to ring buffers by copy, however for efficiency reasons **items are retrieved by reference**. As a result, all retrieved items **must also be returned** in order for them to be removed from the ring buffer completely. The ring buffers are split into the three following types: **No-Split** buffers will guarantee that an item is stored in contiguous memory and will not attempt to split an item under any circumstances. Use no-split buffers when items must occupy contiguous memory. **Allow-Split** buffers will allow an item to be split when wrapping around if doing so will allow the item to be stored. Allow-split buffers are more memory efficient than no-split buffers but can return an item in two parts when retrieving. **Byte buffers** do not store data as separate items. All data is stored as a sequence of bytes, and any number of bytes and be sent or retrieved each time. Use byte buffers when separate items do not need to be maintained (e.g. a byte stream). .. note:: No-split/allow-split buffers will always store items at 32-bit aligned addresses. Therefore when retrieving an item, the item pointer is guaranteed to be 32-bit aligned. .. note:: Each item stored in no-split/allow-split buffers will **require an additional 8 bytes for a header**. Item sizes will also be rounded up to a 32-bit aligned size (multiple of 4 bytes), however the true item size is recorded within the header. The sizes of no-split/allow-split buffers will also be rounded up when created. Usage ^^^^^ The following example demonstrates the usage of :cpp:func:`xRingbufferCreate` and :cpp:func:`xRingbufferSend` to create a ring buffer then send an item to it. .. code-block:: c #include "freertos/ringbuf.h" static char tx_item[] = "test_item"; ... //Create ring buffer RingbufHandle_t buf_handle; buf_handle = xRingbufferCreate(1028, RINGBUF_TYPE_NOSPLIT); if (buf_handle == NULL) { printf("Failed to create ring buffer\n"); } //Send an item UBaseType_t res = xRingbufferSend(buf_handle, tx_item, sizeof(tx_item), pdMS_TO_TICKS(1000)); if (res != pdTRUE) { printf("Failed to send item\n"); } The following example demonstrates retrieving and returning an item from a **no-split ring buffer** using :cpp:func:`xRingbufferReceive` and :cpp:func:`vRingbufferReturnItem` .. code-block:: c ... //Receive an item from no-split ring buffer size_t item_size; char *item = (char *)xRingbufferReceive(buf_handle, &item_size, pdMS_TO_TICKS(1000)); //Check received item if (item != NULL) { //Print item for (int i = 0; i < item_size; i++) { printf("%c", item[i]); } printf("\n"); //Return Item vRingbufferReturnItem(buf_handle, (void *)item); } else { //Failed to receive item printf("Failed to receive item\n"); } The following example demonstrates retrieving and returning an item from an **allow-split ring buffer** using :cpp:func:`xRingbufferReceiveSplit` and :cpp:func:`vRingbufferReturnItem` .. code-block:: c ... //Receive an item from allow-split ring buffer size_t item_size1, item_size2; char *item1, *item2; BaseType_t ret = xRingbufferReceiveSplit(buf_handle, (void **)&item1, (void **)&item2, &item_size1, &item_size2, pdMS_TO_TICKS(1000)); //Check received item if (ret == pdTRUE && item1 != NULL) { for (int i = 0; i < item_size1; i++) { printf("%c", item1[i]); } vRingbufferReturnItem(buf_handle, (void *)item1); //Check if item was split if (item2 != NULL) { for (int i = 0; i < item_size2; i++) { printf("%c", item2[i]); } vRingbufferReturnItem(buf_handle, (void *)item2); } printf("\n"); } else { //Failed to receive item printf("Failed to receive item\n"); } The following example demonstrates retrieving and returning an item from a **byte buffer** using :cpp:func:`xRingbufferReceiveUpTo` and :cpp:func:`vRingbufferReturnItem` .. code-block:: c ... //Receive data from byte buffer size_t item_size; char *item = (char *)xRingbufferReceiveUpTo(buf_handle, &item_size, pdMS_TO_TICKS(1000), sizeof(tx_item)); //Check received data if (item != NULL) { //Print item for (int i = 0; i < item_size; i++) { printf("%c", item[i]); } printf("\n"); //Return Item vRingbufferReturnItem(buf_handle, (void *)item); } else { //Failed to receive item printf("Failed to receive item\n"); } For ISR safe versions of the functions used above, call :cpp:func:`xRingbufferSendFromISR`, :cpp:func:`xRingbufferReceiveFromISR`, :cpp:func:`xRingbufferReceiveSplitFromISR`, :cpp:func:`xRingbufferReceiveUpToFromISR`, and :cpp:func:`vRingbufferReturnItemFromISR` Sending to Ring Buffer ^^^^^^^^^^^^^^^^^^^^^^ The following diagrams illustrate the differences between no-split/allow-split buffers and byte buffers with regards to sending items/data. The diagrams assume that three items of sizes **18, 3, and 27 bytes** are sent respectively to a **buffer of 128 bytes**. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_send_non_byte_buf.diag :caption: Sending items to no-split/allow-split ring buffers :align: center For no-split/allow-split buffers, a header of 8 bytes precedes every data item. Furthermore, the space occupied by each item is **rounded up to the nearest 32-bit aligned size** in order to maintain overall 32-bit alignment. However the true size of the item is recorded inside the header which will be returned when the item is retrieved. Referring to the diagram above, the 18, 3, and 27 byte items are **rounded up to 20, 4, and 28 bytes** respectively. An 8 byte header is then added in front of each item. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_send_byte_buf.diag :caption: Sending items to byte buffers :align: center Byte buffers treat data as a sequence of bytes and does not incur any overhead (no headers). As a result, all data sent to a byte buffer is merged into a single item. Referring to the diagram above, the 18, 3, and 27 byte items are sequentially written to the byte buffer and **merged into a single item of 48 bytes**. Wrap around ^^^^^^^^^^^ The following diagrams illustrate the differences between no-split, allow-split, and byte buffers when a sent item requires a wrap around. The diagrams assumes a buffer of **128 bytes** with **56 bytes of free space that wraps around** and a sent item of **28 bytes**. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_wrap_no_split.diag :caption: Wrap around in no-split buffers :align: center No-split buffers will **only store an item in continuous free space and will not split an item under any circumstances**. When the free space at the tail of the buffer is insufficient to completely store the item and its header, the free space at the tail will be **marked as dummy data**. The buffer will then wrap around and store the item in the free space at the head of the buffer. Referring to the diagram above, the 16 bytes of free space at the tail of the buffer is insufficient to store the 28 byte item. Therefore the 16 bytes is marked as dummy data and the item is written to the free space at the head of the buffer instead. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_wrap_allow_split.diag :caption: Wrap around in allow-split buffers :align: center Allow-split buffers will attempt to **split the item into two parts** when the free space at the tail of the buffer is insufficient to store the item data and its header. Both parts of the split item will have their own headers (therefore incurring an extra 8 bytes of overhead). Referring to the diagram above, the 16 bytes of free space at the tail of the buffer is insufficient to store the 28 byte item. Therefore the item is split into two parts (8 and 20 bytes) and written as two parts to the buffer. .. note:: Allow-split buffers treats the both parts of the split item as two separate items, therefore call :cpp:func:`xRingbufferReceiveSplit` instead of :cpp:func:`xRingbufferReceive` to receive both parts of a split item in a thread safe manner. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_wrap_byte_buf.diag :caption: Wrap around in byte buffers :align: center Byte buffers will **store as much data as possible into the free space at the tail of buffer**. The remaining data will then be stored in the free space at the head of the buffer. No overhead is incurred when wrapping around in byte buffers. Referring to the diagram above, the 16 bytes of free space at the tail of the buffer is insufficient to completely store the 28 bytes of data. Therefore the 16 bytes of free space is filled with data, and the remaining 12 bytes are written to the free space at the head of the buffer. The buffer now contains data in two separate continuous parts, and each part continuous will be treated as a separate item by the byte buffer. Retrieving/Returning ^^^^^^^^^^^^^^^^^^^^ The following diagrams illustrates the differences between no-split/allow-split and byte buffers in retrieving and returning data. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_read_ret_non_byte_buf.diag :caption: Retrieving/Returning items in no-split/allow-split ring buffers :align: center Items in no-split/allow-split buffers are **retrieved in strict FIFO order** and **must be returned** for the occupied space to be freed. Multiple items can be retrieved before returning, and the items do not necessarily need to be returned in the order they were retrieved. However the freeing of space must occur in FIFO order, therefore not returning the earliest retrieved item will prevent the space of subsequent items from being freed. Referring to the diagram above, the **16, 20, and 8 byte items are retrieved in FIFO order**. However the items are not returned in they were retrieved (20, 8, 16). As such, the space is not freed until the first item (16 byte) is returned. .. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_read_ret_byte_buf.diag :caption: Retrieving/Returning data in byte buffers :align: center Byte buffers **do not allow multiple retrievals before returning** (every retrieval must be followed by a return before another retrieval is permitted). When using :cpp:func:`xRingbufferReceive` or :cpp:func:`xRingbufferReceiveFromISR`, all continuous stored data will be retrieved. :cpp:func:`xRingbufferReceiveUpTo` or :cpp:func:`xRingbufferReceiveUpToFromISR` can be used to restrict the maximum number of bytes retrieved. Since every retrieval must be followed by a return, the space will be freed as soon as the data is returned. Referring to the diagram above, the 38 bytes of continuous stored data at the tail of the buffer is retrieved, returned, and freed. The next call to :cpp:func:`xRingbufferReceive` or :cpp:func:`xRingbufferReceiveFromISR` then wraps around and does the same to the 30 bytes of continuous stored data at the head of the buffer. Ring Buffers with Queue Sets ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ring buffers can be added to FreeRTOS queue sets using :cpp:func:`xRingbufferAddToQueueSetRead` such that every time a ring buffer receives an item or data, the queue set is notified. Once added to a queue set, every attempt to retrieve an item from a ring buffer should be preceded by a call to :cpp:func:`xQueueSelectFromSet`. To check whether the selected queue set member is the ring buffer, call :cpp:func:`xRingbufferCanRead`. The following example demonstrates queue set usage with ring buffers. .. code-block:: c #include "freertos/queue.h" #include "freertos/ringbuf.h" ... //Create ring buffer and queue set RingbufHandle_t buf_handle = xRingbufferCreate(1028, RINGBUF_TYPE_NOSPLIT); QueueSetHandle_t queue_set = xQueueCreateSet(3); //Add ring buffer to queue set if (xRingbufferAddToQueueSetRead(buf_handle, queue_set) != pdTRUE) { printf("Failed to add to queue set\n"); } ... //Block on queue set xQueueSetMemberHandle member = xQueueSelectFromSet(queue_set, pdMS_TO_TICKS(1000)); //Check if member is ring buffer if (member != NULL && xRingbufferCanRead(buf_handle, member) == pdTRUE) { //Member is ring buffer, receive item from ring buffer size_t item_size; char *item = (char *)xRingbufferReceive(buf_handle, &item_size, 0); //Handle item ... } else { ... } Ring Buffer API Reference ------------------------- .. note:: Ideally, ring buffers can be used with multiple tasks in an SMP fashion where the **highest priority task will always be serviced first.** However due to the usage of binary semaphores in the ring buffer's underlying implementation, priority inversion may occur under very specific circumstances. The ring buffer governs sending by a binary semaphore which is given whenever space is freed on the ring buffer. The highest priority task waiting to send will repeatedly take the semaphore until sufficient free space becomes available or until it times out. Ideally this should prevent any lower priority tasks from being serviced as the semaphore should always be given to the highest priority task. However in between iterations of acquiring the semaphore, there is a **gap in the critical section** which may permit another task (on the other core or with an even higher priority) to free some space on the ring buffer and as a result give the semaphore. Therefore the semaphore will be given before the highest priority task can re-acquire the semaphore. This will result in the **semaphore being acquired by the second highest priority task** waiting to send, hence causing priority inversion. This side effect will not affect ring buffer performance drastically given if the number of tasks using the ring buffer simultaneously is low, and the ring buffer is not operating near maximum capacity. .. include:: /_build/inc/ringbuf.inc .. _hooks: Hooks ----- FreeRTOS consists of Idle Hooks and Tick Hooks which allow for application specific functionality to be added to the Idle Task and Tick Interrupt. ESP-IDF provides its own Idle and Tick Hook API in addition to the hooks provided by Vanilla FreeRTOS. ESP-IDF hooks have the added benefit of being run time configurable and asymmetrical. Vanilla FreeRTOS Hooks ^^^^^^^^^^^^^^^^^^^^^^ Idle and Tick Hooks in vanilla FreeRTOS are implemented by the user defining the functions ``vApplicationIdleHook()`` and ``vApplicationTickHook()`` respectively somewhere in the application. Vanilla FreeRTOS will run the user defined Idle Hook and Tick Hook on every iteration of the Idle Task and Tick Interrupt respectively. Vanilla FreeRTOS hooks are referred to as **Legacy Hooks** in ESP-IDF FreeRTOS. To enable legacy hooks, :envvar:`CONFIG_FREERTOS_LEGACY_HOOKS` should be enabled in ``make menuconfig``. Due to vanilla FreeRTOS being designed for single core, ``vApplicationIdleHook()`` and ``vApplicationTickHook()`` can only be defined once. However, the ESP32 is dual core in nature, therefore same Idle Hook and Tick Hook are used for both cores (in other words, the hooks are symmetrical for both cores). ESP-IDF Idle and Tick Hooks ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Due to the the dual core nature of the ESP32, it may be necessary for some applications to have separate hooks for each core. Furthermore, it may be necessary for the Idle Tasks or Tick Interrupts to execute multiple hooks that are configurable at run time. Therefore the ESP-IDF provides it's own hooks API in addition to the legacy hooks provided by Vanilla FreeRTOS. The ESP-IDF tick/idle hooks are registered at run time, and each tick/idle hook must be registered to a specific CPU. When the idle task runs/tick Interrupt occurs on a particular CPU, the CPU will run each of its registered idle/tick hooks in turn. Hooks API Reference ------------------- .. include:: /_build/inc/esp_freertos_hooks.inc