# Designed to be included from an IDF app's CMakeLists.txt file # cmake_minimum_required(VERSION 3.5) # Set IDF_PATH, as nothing else will work without this set(IDF_PATH "$ENV{IDF_PATH}") if(NOT IDF_PATH) # Documentation says you should set IDF_PATH in your environment, but we # can infer it here if it's not set. set(IDF_PATH ${CMAKE_CURRENT_LIST_DIR}) set($ENV{IDF_PATH} "${IDF_PATH}") endif() # # Load cmake modules # set(CMAKE_MODULE_PATH "${IDF_PATH}/tools/cmake" "${IDF_PATH}/tools/cmake/third_party" ${CMAKE_MODULE_PATH}) include(GetGitRevisionDescription) include(utilities) include(components) include(kconfig) include(git_submodules) include(idf_functions) set_default(PYTHON "python") # project # # This macro wraps the cmake 'project' command to add # all of the IDF-specific functionality required # # Implementation Note: This macro wraps 'project' on purpose, because cmake has # some backwards-compatible magic where if you don't call "project" in the # top-level CMakeLists file, it will call it implicitly. However, the implicit # project will not have CMAKE_TOOLCHAIN_FILE set and therefore tries to # create a native build project. # # Therefore, to keep all the IDF "build magic", the cleanest way is to keep the # top-level "project" call but customize it to do what we want in the IDF build. # macro(project name) # Set global variables used by rest of the build idf_set_global_variables() # Search COMPONENT_DIRS for COMPONENTS, make a list of full paths to each # component in COMPONENT_PATHS components_find_all("${COMPONENT_DIRS}" "${COMPONENTS}" COMPONENT_PATHS COMPONENTS) # Print list of components string(REPLACE ";" " " COMPONENTS_SPACES "${COMPONENTS}") message(STATUS "Component names: ${COMPONENTS_SPACES}") unset(COMPONENTS_SPACES) message(STATUS "Component paths: ${COMPONENT_PATHS}") kconfig_set_variables() kconfig_process_config() # Include sdkconfig.cmake so rest of the build knows the configuration include(${SDKCONFIG_CMAKE}) # Now the configuration is loaded, set the toolchain appropriately # # TODO: support more toolchains than just ESP32 set(CMAKE_TOOLCHAIN_FILE $ENV{IDF_PATH}/tools/cmake/toolchain-esp32.cmake) # Declare the actual cmake-level project _project(${name} ASM C CXX) # generate compile_commands.json (needs to come after project) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) # Verify the environment is configured correctly idf_verify_environment() # Add some idf-wide definitions idf_set_global_compiler_options() # Check git revision (may trigger reruns of cmake) ## sets IDF_VER to IDF git revision idf_get_git_revision() ## if project uses git, retrieve revision git_describe(PROJECT_VER "${CMAKE_CURRENT_SOURCE_DIR}") # Include any top-level project_include.cmake files from components foreach(component ${COMPONENT_PATHS}) include_if_exists("${component}/project_include.cmake") endforeach() # # Add each component to the build as a library # foreach(COMPONENT_PATH ${COMPONENT_PATHS}) get_filename_component(COMPONENT_NAME ${COMPONENT_PATH} NAME) add_subdirectory(${COMPONENT_PATH} ${COMPONENT_NAME}) endforeach() unset(COMPONENT_NAME) unset(COMPONENT_PATH) # # Add the app executable to the build (has name of PROJECT.elf) # idf_add_executable() # Write project description JSON file configure_file("${IDF_PATH}/tools/cmake/project_description.json.in" "${CMAKE_BINARY_DIR}/project_description.json") # # Finish component registration (add cross-dependencies, make # executable dependent on all components) # components_finish_registration() endmacro()