#!/usr/bin/env python # # 'idf.py' is a top-level config/build command line tool for ESP-IDF # # You don't have to use idf.py, you can use cmake directly # (or use cmake in an IDE) # # # # Copyright 2018 Espressif Systems (Shanghai) PTE LTD # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # import sys import argparse import os import os.path import subprocess import multiprocessing import re import shutil import json class FatalError(RuntimeError): """ Wrapper class for runtime errors that aren't caused by bugs in idf.py or the build proces.s """ pass # Use this Python interpreter for any subprocesses we launch PYTHON=sys.executable # note: os.environ changes don't automatically propagate to child processes, # you have to pass this in explicitly os.environ["PYTHON"]=sys.executable # Make flavors, across the various kinds of Windows environments & POSIX... if "MSYSTEM" in os.environ: # MSYS MAKE_CMD = "make" MAKE_GENERATOR = "MSYS Makefiles" elif os.name == 'nt': # other Windows MAKE_CMD = "mingw32-make" MAKE_GENERATOR = "MinGW Makefiles" else: MAKE_CMD = "make" MAKE_GENERATOR = "Unix Makefiles" GENERATORS = [ # ('generator name', 'build command line', 'version command line', 'verbose flag') ("Ninja", [ "ninja" ], [ "ninja", "--version" ], "-v"), (MAKE_GENERATOR, [ MAKE_CMD, "-j", str(multiprocessing.cpu_count()+2) ], [ "make", "--version" ], "VERBOSE=1"), ] GENERATOR_CMDS = dict( (a[0], a[1]) for a in GENERATORS ) GENERATOR_VERBOSE = dict( (a[0], a[3]) for a in GENERATORS ) def _run_tool(tool_name, args, cwd): def quote_arg(arg): " Quote 'arg' if necessary " if " " in arg and not (arg.startswith('"') or arg.startswith("'")): return "'" + arg + "'" return arg display_args = " ".join(quote_arg(arg) for arg in args) print("Running %s in directory %s" % (tool_name, quote_arg(cwd))) print('Executing "%s"...' % display_args) try: # Note: we explicitly pass in os.environ here, as we may have set IDF_PATH there during startup subprocess.check_call(args, env=os.environ, cwd=cwd) except subprocess.CalledProcessError as e: raise FatalError("%s failed with exit code %d" % (tool_name, e.returncode)) def check_environment(): """ Verify the environment contains the top-level tools we need to operate (cmake will check a lot of other things) """ if not executable_exists(["cmake", "--version"]): raise FatalError("'cmake' must be available on the PATH to use idf.py") # find the directory idf.py is in, then the parent directory of this, and assume this is IDF_PATH detected_idf_path = os.path.realpath(os.path.join(os.path.dirname(__file__), "..")) if "IDF_PATH" in os.environ: set_idf_path = os.path.realpath(os.environ["IDF_PATH"]) if set_idf_path != detected_idf_path: print("WARNING: IDF_PATH environment variable is set to %s but idf.py path indicates IDF directory %s. Using the environment variable directory, but results may be unexpected..." % (set_idf_path, detected_idf_path)) else: os.environ["IDF_PATH"] = detected_idf_path def executable_exists(args): try: subprocess.check_output(args) return True except: return False def detect_cmake_generator(): """ Find the default cmake generator, if none was specified. Raises an exception if no valid generator is found. """ for (generator, _, version_check, _) in GENERATORS: if executable_exists(version_check): return generator raise FatalError("To use idf.py, either the 'ninja' or 'GNU make' build tool must be available in the PATH") def _ensure_build_directory(args, always_run_cmake=False): """Check the build directory exists and that cmake has been run there. If this isn't the case, create the build directory (if necessary) and do an initial cmake run to configure it. This function will also check args.generator parameter. If the parameter is incompatible with the build directory, an error is raised. If the parameter is None, this function will set it to an auto-detected default generator or to the value already configured in the build directory. """ project_dir = args.project_dir # Verify the project directory if not os.path.isdir(project_dir): if not os.path.exists(project_dir): raise FatalError("Project directory %s does not exist") else: raise FatalError("%s must be a project directory") if not os.path.exists(os.path.join(project_dir, "CMakeLists.txt")): raise FatalError("CMakeLists.txt not found in project directory %s" % project_dir) # Verify/create the build directory build_dir = args.build_dir if not os.path.isdir(build_dir): os.mkdir(build_dir) cache_path = os.path.join(build_dir, "CMakeCache.txt") if not os.path.exists(cache_path) or always_run_cmake: if args.generator is None: args.generator = detect_cmake_generator() try: cmake_args = ["cmake", "-G", args.generator] if not args.no_warnings: cmake_args += [ "--warn-uninitialized" ] if args.no_ccache: cmake_args += [ "-DCCACHE_DISABLE=1" ] cmake_args += [ project_dir] _run_tool("cmake", cmake_args, cwd=args.build_dir) except: # don't allow partially valid CMakeCache.txt files, # to keep the "should I run cmake?" logic simple if os.path.exists(cache_path): os.remove(cache_path) raise # Learn some things from the CMakeCache.txt file in the build directory cache = parse_cmakecache(cache_path) try: generator = cache["CMAKE_GENERATOR"] except KeyError: generator = detect_cmake_generator() if args.generator is None: args.generator = generator # reuse the previously configured generator, if none was given if generator != args.generator: raise FatalError("Build is configured for generator '%s' not '%s'. Run 'idf.py fullclean' to start again." % (generator, args.generator)) try: home_dir = cache["CMAKE_HOME_DIRECTORY"] if os.path.normcase(os.path.realpath(home_dir)) != os.path.normcase(os.path.realpath(project_dir)): raise FatalError("Build directory '%s' configured for project '%s' not '%s'. Run 'idf.py fullclean' to start again." % (build_dir, os.path.realpath(home_dir), os.path.realpath(project_dir))) except KeyError: pass # if cmake failed part way, CMAKE_HOME_DIRECTORY may not be set yet def parse_cmakecache(path): """ Parse the CMakeCache file at 'path'. Returns a dict of name:value. CMakeCache entries also each have a "type", but this is currently ignored. """ result = {} with open(path) as f: for line in f: # cmake cache lines look like: CMAKE_CXX_FLAGS_DEBUG:STRING=-g # groups are name, type, value m = re.match(r"^([^#/:=]+):([^:=]+)=(.+)\n$", line) if m: result[m.group(1)] = m.group(3) return result def build_target(target_name, args): """ Execute the target build system to build target 'target_name' Calls _ensure_build_directory() which will run cmake to generate a build directory (with the specified generator) as needed. """ _ensure_build_directory(args) generator_cmd = GENERATOR_CMDS[args.generator] if not args.no_ccache: # Setting CCACHE_BASEDIR & CCACHE_NO_HASHDIR ensures that project paths aren't stored in the ccache entries # (this means ccache hits can be shared between different projects. It may mean that some debug information # will point to files in another project, if these files are perfect duplicates of each other.) # # It would be nicer to set these from cmake, but there's no cross-platform way to set build-time environment #os.environ["CCACHE_BASEDIR"] = args.build_dir #os.environ["CCACHE_NO_HASHDIR"] = "1" pass if args.verbose: generator_cmd += [ GENERATOR_VERBOSE[args.generator] ] _run_tool(generator_cmd[0], generator_cmd + [target_name], args.build_dir) def _get_esptool_args(args): esptool_path = os.path.join(os.environ["IDF_PATH"], "components/esptool_py/esptool/esptool.py") result = [ PYTHON, esptool_path ] if args.port is not None: result += [ "-p", args.port ] result += [ "-b", str(args.baud) ] return result def flash(action, args): """ Run esptool to flash the entire project, from an argfile generated by the build system """ flasher_args_path = { # action -> name of flasher args file generated by build system "bootloader-flash": "flash_bootloader_args", "partition_table-flash": "flash_partition_table_args", "app-flash": "flash_app_args", "flash": "flash_project_args", }[action] esptool_args = _get_esptool_args(args) esptool_args += [ "write_flash", "@"+flasher_args_path ] _run_tool("esptool.py", esptool_args, args.build_dir) def erase_flash(action, args): esptool_args = _get_esptool_args(args) esptool_args += [ "erase_flash" ] _run_tool("esptool.py", esptool_args, args.build_dir) def monitor(action, args): """ Run idf_monitor.py to watch build output """ desc_path = os.path.join(args.build_dir, "project_description.json") if not os.path.exists(desc_path): _ensure_build_directory(args) with open(desc_path, "r") as f: project_desc = json.load(f) elf_file = os.path.join(args.build_dir, project_desc["app_elf"]) if not os.path.exists(elf_file): raise FatalError("ELF file '%s' not found. You need to build & flash the project before running 'monitor', and the binary on the device must match the one in the build directory exactly. Try 'idf.py flash monitor'." % elf_file) idf_monitor = os.path.join(os.environ["IDF_PATH"], "tools/idf_monitor.py") monitor_args = [PYTHON, idf_monitor ] if args.port is not None: monitor_args += [ "-p", args.port ] monitor_args += [ "-b", project_desc["monitor_baud"] ] monitor_args += [ elf_file ] if "MSYSTEM" is os.environ: monitor_args = [ "winpty" ] + monitor_args _run_tool("idf_monitor", monitor_args, args.build_dir) def clean(action, args): if not os.path.isdir(args.build_dir): print("Build directory '%s' not found. Nothing to clean." % args.build_dir) return build_target("clean", args) def reconfigure(action, args): _ensure_build_directory(args, True) def fullclean(action, args): build_dir = args.build_dir if not os.path.isdir(build_dir): print("Build directory '%s' not found. Nothing to clean." % build_dir) return if len(os.listdir(build_dir)) == 0: print("Build directory '%s' is empty. Nothing to clean." % build_dir) return if not os.path.exists(os.path.join(build_dir, "CMakeCache.txt")): raise FatalError("Directory '%s' doesn't seem to be a CMake build directory. Refusing to automatically delete files in this directory. Delete the directory manually to 'clean' it." % build_dir) red_flags = [ "CMakeLists.txt", ".git", ".svn" ] for red in red_flags: red = os.path.join(build_dir, red) if os.path.exists(red): raise FatalError("Refusing to automatically delete files in directory containing '%s'. Delete files manually if you're sure." % red) # OK, delete everything in the build directory... for f in os.listdir(build_dir): # TODO: once we are Python 3 only, this can be os.scandir() f = os.path.join(build_dir, f) if os.path.isdir(f): shutil.rmtree(f) else: os.remove(f) ACTIONS = { # action name : ( function (or alias), dependencies, order-only dependencies ) "all" : ( build_target, [], [ "reconfigure", "menuconfig", "clean", "fullclean" ] ), "build": ( "all", [], [] ), # build is same as 'all' target "clean": ( clean, [], [ "fullclean" ] ), "fullclean": ( fullclean, [], [] ), "reconfigure": ( reconfigure, [], [] ), "menuconfig": ( build_target, [], [] ), "size": ( build_target, [], [ "app" ] ), "size-components": ( build_target, [], [ "app" ] ), "size-files": ( build_target, [], [ "app" ] ), "bootloader": ( build_target, [], [] ), "bootloader-clean": ( build_target, [], [] ), "bootloader-flash": ( flash, [ "bootloader" ], [] ), "app": ( build_target, [], [ "clean", "fullclean", "reconfigure" ] ), "app-flash": ( flash, [], [ "app" ]), "partition_table": ( build_target, [], [ "reconfigure" ] ), "partition_table-flash": ( flash, [ "partition_table" ], []), "flash": ( flash, [ "all" ], [ ] ), "erase_flash": ( erase_flash, [], []), "monitor": ( monitor, [], [ "flash", "partition_table-flash", "bootloader-flash", "app-flash" ]), } def main(): parser = argparse.ArgumentParser(description='ESP-IDF build management tool') parser.add_argument('-p', '--port', help="Serial port", default=None) parser.add_argument('-b', '--baud', help="Baud rate", default=460800) parser.add_argument('-C', '--project-dir', help="Project directory", default=os.getcwd()) parser.add_argument('-B', '--build-dir', help="Build directory", default=None) parser.add_argument('-G', '--generator', help="Cmake generator", choices=GENERATOR_CMDS.keys()) parser.add_argument('-n', '--no-warnings', help="Disable Cmake warnings", action="store_true") parser.add_argument('-v', '--verbose', help="Verbose build output", action="store_true") parser.add_argument('--no-ccache', help="Disable ccache. Otherwise, if ccache is available on the PATH then it will be used for faster builds.", action="store_true") parser.add_argument('actions', help="Actions (build targets or other operations)", nargs='+', choices=ACTIONS.keys()) args = parser.parse_args() check_environment() # Advanced parameter checks if args.build_dir is not None and os.path.realpath(args.project_dir) == os.path.realpath(args.build_dir): raise FatalError("Setting the build directory to the project directory is not supported. Suggest dropping --build-dir option, the default is a 'build' subdirectory inside the project directory.") if args.build_dir is None: args.build_dir = os.path.join(args.project_dir, "build") args.build_dir = os.path.realpath(args.build_dir) completed_actions = set() def execute_action(action, remaining_actions): ( function, dependencies, order_dependencies ) = ACTIONS[action] # very simple dependency management, build a set of completed actions and make sure # all dependencies are in it for dep in dependencies: if not dep in completed_actions: execute_action(dep, remaining_actions) for dep in order_dependencies: if dep in remaining_actions and not dep in completed_actions: execute_action(dep, remaining_actions) if action in completed_actions: pass # we've already done this, don't do it twice... elif function in ACTIONS: # alias of another action execute_action(function, remaining_actions) else: function(action, args) completed_actions.add(action) while len(args.actions) > 0: execute_action(args.actions[0], args.actions[1:]) args.actions.pop(0) if __name__ == "__main__": try: main() except FatalError as e: print(e) sys.exit(2)