Merge branch 'test/print_leak_delta' into 'master'

unit test: Always print the free memory delta after the test

See merge request espressif/esp-idf!8876
This commit is contained in:
Angus Gratton 2020-05-25 15:25:52 +08:00
commit 042a433678

View file

@ -87,14 +87,17 @@ void setUp(void)
static void check_leak(size_t before_free, size_t after_free, const char *type)
{
printf("MALLOC_CAP_%s leak: Leak threshold is: %u \n",
type,
critical_leak_threshold);
int free_delta = (int)after_free - (int)before_free;
printf("MALLOC_CAP_%s usage: Free memory delta: %d Leak threshold: -%u \n",
type,
free_delta,
critical_leak_threshold);
if (before_free <= after_free) {
return;
if (free_delta > 0) {
return; // free memory went up somehow
}
size_t leaked = before_free - after_free;
size_t leaked = (size_t)(free_delta * -1);
if (leaked <= warn_leak_threshold) {
return;
}
@ -117,15 +120,15 @@ static bool leak_check_required(void)
const char *sub_leaks = strstr(Unity.CurrentDetail1, leaks);
if (sub_leaks != NULL) {
if (sub_leaks[len_leaks] == ']') {
return true;
return false;
} else if (sub_leaks[len_leaks] == '=') {
critical_leak_threshold = strtol(&sub_leaks[len_leaks + 1], NULL, 10);
warn_leak_threshold = critical_leak_threshold;
return false;
return true;
}
}
}
return false;
return true;
}
/* tearDown runs after every test */
@ -137,8 +140,6 @@ void tearDown(void)
/* clean up some of the newlib's lazy allocations */
esp_reent_cleanup();
size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
size_t after_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
/* We want the teardown to have this file in the printout if TEST_ASSERT fails */
const char *real_testfile = Unity.TestFile;
Unity.TestFile = __FILE__;
@ -152,9 +153,11 @@ void tearDown(void)
heap_trace_dump();
#endif
if (leak_check_required() == false) {
check_leak(before_free_8bit, after_free_8bit, "8BIT");
check_leak(before_free_32bit, after_free_32bit, "32BIT");
if (leak_check_required()) {
size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
size_t after_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
check_leak(before_free_8bit, after_free_8bit, "8BIT");
check_leak(before_free_32bit, after_free_32bit, "32BIT");
}
Unity.TestFile = real_testfile; // go back to the real filename