OVMS3-idf/examples/bluetooth/esp_ble_mesh/ble_mesh_node/onoff_client/main/board.c

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ble_mesh: Add ESP BLE Mesh implementation 1. BLE Mesh Core * Provisioning: Node Role * PB-ADV and PB-GATT * Authentication OOB * Provisioning: Provisioner Role * PB-ADV and PB-GATT * Authentication OOB * Networking * Relay * Segmentation and Reassembly * Key Refresh * IV Update * Proxy Support * Multiple Client Models Run Simultaneously * Support multiple client models send packets to different nodes simultaneously * No blocking between client model and server * NVS Storage * Store BLE Mesh node related information in flash * Store BLE Mesh Provisioner related information in flash 2. BLE Mesh Models * Foundation Models * Configuration Server Model * Configuration Client Model * Health Server Model * Health Client Model * Generic * Generic OnOff Server * Generic OnOff Client * Generic Level Server * Generic Level Client * Generic Default Transition Time Server * Generic Default Transition Time Client * Generic Power OnOff Server * Generic Power OnOff Setup Server * Generic Power OnOff Client * Generic Power Level Server * Generic Power Level Setup Server * Generic Power Level Client * Generic Battery Server * Generic Battery Client * Generic Location Server * Generic Location Setup Server * Generic Location Client * Generic Admin Property Server * Generic Manufacturer Property Server * Generic User Property Server * Generic Client Property Server * Generic Property Client * Sensor Server Model * Sensor Server * Sensor Setup Server * Sensor Client * Time and Scenes * Time Server * Time Setup Server * Time Client * Scene Server * Scene Setup Server * Scene Client * Scheduler Server * Scheduler Setup Server * Scheduler Client * Lighting * Light Lightness Server * Light Lightness Setup Server * Light Lightness Client * Light CTL Server * Light CTL Setup Server * Light CTL Client * Light CTL Temperature Server * Light HSL Server * Light HSL Setup Server * Light HSL Client * Light HSL Hue Server * Light HSL Saturation Server * Light xyL Server * Light xyL Setup Server * Light xyL Client * Light LC Server * Light LC Setup Server * Light LC Client 3. BLE Mesh Applications * BLE Mesh Node * OnOff Client Example * OnOff Server Example * BLE Mesh Provisioner * Example * Fast Provisioning * Vendor Fast Prov Server Model * Vendor Fast Prov Client Model * Examples * Wi-Fi & BLE Mesh Coexistence * Example * BLE Mesh Console Commands * Examples
2019-11-01 08:08:47 +00:00
/* board.c - Board-specific hooks */
/*
* Copyright (c) 2017 Intel Corporation
* Additional Copyright (c) 2018 Espressif Systems (Shanghai) PTE LTD
*
* SPDX-License-Identifier: Apache-2.0
*/
#include <stdio.h>
#include "driver/uart.h"
#include "esp_log.h"
#include "iot_button.h"
#include "board.h"
#define TAG "BOARD"
#define BUTTON_IO_NUM 0
#define BUTTON_ACTIVE_LEVEL 0
extern void example_ble_mesh_send_gen_onoff_set(void);
struct _led_state led_state[3] = {
{ LED_OFF, LED_OFF, LED_R, "red" },
{ LED_OFF, LED_OFF, LED_G, "green" },
{ LED_OFF, LED_OFF, LED_B, "blue" },
};
void board_led_operation(uint8_t pin, uint8_t onoff)
{
for (int i = 0; i < ARRAY_SIZE(led_state); i++) {
if (led_state[i].pin != pin) {
continue;
}
if (onoff == led_state[i].previous) {
ESP_LOGW(TAG, "led %s is already %s",
led_state[i].name, (onoff ? "on" : "off"));
return;
}
gpio_set_level(pin, onoff);
led_state[i].previous = onoff;
return;
}
ESP_LOGE(TAG, "LED is not found!");
}
static void board_led_init(void)
{
for (int i = 0; i < ARRAY_SIZE(led_state); i++) {
gpio_pad_select_gpio(led_state[i].pin);
gpio_set_direction(led_state[i].pin, GPIO_MODE_OUTPUT);
gpio_set_level(led_state[i].pin, LED_OFF);
led_state[i].previous = LED_OFF;
}
}
static void button_tap_cb(void* arg)
{
ESP_LOGI(TAG, "tap cb (%s)", (char *)arg);
example_ble_mesh_send_gen_onoff_set();
}
static void board_button_init(void)
{
button_handle_t btn_handle = iot_button_create(BUTTON_IO_NUM, BUTTON_ACTIVE_LEVEL);
if (btn_handle) {
iot_button_set_evt_cb(btn_handle, BUTTON_CB_RELEASE, button_tap_cb, "RELEASE");
}
}
void board_init(void)
{
board_led_init();
board_button_init();
}