Currently NVS uses a portion of main flash memory through ``spi_flash_{read|write|erase}`` APIs. The library uses the all the partitions with ``data`` type and ``nvs`` subtype. The application can choose to use the partition with label ``nvs`` through ``nvs_open`` API or any of the other partition by specifying its name through ``nvs_open_from_part`` API.
..note:: if an NVS partition is truncated (for example, when the partition table layout is changed), its contents should be erased. ESP-IDF build system provides a ``make erase_flash`` target to erase all contents of the flash chip.
..note:: NVS works best for storing many small values, rather than a few large values of type 'string' and 'blob'. If storing large blobs or strings is required, consider using the facilities provided by the FAT filesystem on top of the wear levelling library.
String values are currently limited to 4000 bytes. This includes the null terminator. Blob values are limited to 508000 bytes or (97.6% of the partition size - 4000) bytes whichever is lower.
To mitigate potential conflicts in key names between different components, NVS assigns each key-value pair to one of namespaces. Namespace names follow the same rules as key names, i.e. 15 character maximum length. Namespace name is specified in the ``nvs_open`` or ``nvs_open_from_part`` call. This call returns an opaque handle, which is used in subsequent calls to ``nvs_read_*``, ``nvs_write_*``, and ``nvs_commit`` functions. This way, handle is associated with a namespace, and key names will not collide with same names in other namespaces.
Please note that the namespaces with same name in different NVS partitions are considered as separate namespaces.
NVS library doesn't implement tamper prevention measures. It is possible for anyone with physical access to the flash chip to alter, erase, or add key-value pairs.
The library does try to recover from conditions when flash memory is in an inconsistent state. In particular, one should be able to power off the device at any point and time and then power it back on. This should not result in loss of data, expect for the new key-value pair if it was being written at the moment of power off. The library should also be able to initialize properly with any random data present in flash memory.
NVS stores key-value pairs sequentially, with new key-value pairs being added at the end. When a value of any given key has to be updated, new key-value pair is added at the end of the log and old key-value pair is marked as erased.
NVS library uses two main entities in its operation: pages and entries. Page is a logical structure which stores a portion of the overall log. Logical page corresponds to one physical sector of flash memory. Pages which are in use have a *sequence number* associated with them. Sequence numbers impose an ordering on pages. Higher sequence numbers correspond to pages which were created later. Each page can be in one of the following states:
Flash storage is initialized, page header has been written to flash, page has a valid sequence number. Page has some empty entries and data can be written there. At most one page can be in this state at any given moment.
Flash storage is in a consistent state and is filled with key-value pairs.
Writing new key-value pairs into this page is not possible. It is still possible to mark some key-value pairs as erased.
Erasing
Non-erased key-value pairs are being moved into another page so that the current page can be erased. This is a transient state, i.e. page should never stay in this state when any API call returns. In case of a sudden power off, move-and-erase process will be completed upon next power on.
Corrupted
Page header contains invalid data, and further parsing of page data was canceled. Any items previously written into this page will not be accessible. Corresponding flash sector will not be erased immediately, and will be kept along with sectors in *uninitialized* state for later use. This may be useful for debugging.
Mapping from flash sectors to logical pages doesn't have any particular order. Library will inspect sequence numbers of pages found in each flash sector and organize pages in a list based on these numbers.
::
+--------+ +--------+ +--------+ +--------+
| Page 1 | | Page 2 | | Page 3 | | Page 4 |
| Full +---> | Full +---> | Active | | Empty | <- states
For now we assume that flash sector size is 4096 bytes and that ESP32 flash encryption hardware operates on 32-byte blocks. It is possible to introduce some settings configurable at compile-time (e.g. via menuconfig) to accommodate flash chips with different sector sizes (although it is not clear if other components in the system, e.g. SPI flash driver and SPI flash cache can support these other sizes).
Page consists of three parts: header, entry state bitmap, and entries themselves. To be compatible with ESP32 flash encryption, entry size is 32 bytes. For integer types, entry holds one key-value pair. For strings and blobs, an entry holds part of key-value pair (more on that in the entry structure description).
The following diagram illustrates page structure. Numbers in parentheses indicate size of each part in bytes. ::
Page header and entry state bitmap are always written to flash unencrypted. Entries are encrypted if flash encryption feature of the ESP32 is used.
Page state values are defined in such a way that changing state is possible by writing 0 into some of the bits. Therefore it not necessary to erase the page to change page state, unless that is a change to *erased* state.
The version field in the header reflects NVS format version used. For backward compatibility reasons, it is decremented for every version upgrade starting at 0xff (i.e. 0xff for version-1, 0xfe for version-2 and so on).
CRC32 value in header is calculated over the part which doesn't include state value (bytes 4 to 28). Unused part is currently filled with ``0xff`` bytes.
Each entry can be in one of the following three states. Each state is represented with two bits in the entry state bitmap. Final four bits in the bitmap (256 - 2 * 126) are unused.
Empty (2'b11)
Nothing is written into the specific entry yet. It is in an uninitialized state (all bytes ``0xff``).
Written (2'b10)
A key-value pair (or part of key-value pair which spans multiple entries) has been written into the entry.
Erased (2'b00)
A key-value pair in this entry has been discarded. Contents of this entry will not be parsed anymore.
For values of primitive types (currently integers from 1 to 8 bytes long), entry holds one key-value pair. For string and blob types, entry holds part of the whole key-value pair. For strings, in case when a key-value pair spans multiple entries, all entries are stored in the same page. Blobs are allowed to span over multiple pages by dividing them into smaller chunks. For the purpose tracking these chunks, an additional fixed length metadata entry is stored called "blob index" entry. Earlier format of blobs are still supported (can be read and modified). However, once the blobs are modified, they are stored using the new format.
For integer types, this field contains the value itself. If the value itself is shorter than 8 bytes it is padded to the right, with unused bytes filled with ``0xff``.
Variable length values (strings and blobs) are written into subsequent entries, 32 bytes per entry. `Span` field of the first entry indicates how many entries are used.
As mentioned above, each key-value pair belongs to one of the namespaces. Namespaces identifiers (strings) are stored as keys of key-value pairs in namespace with index 0. Values corresponding to these keys are indexes of these namespaces.
To reduce the number of reads performed from flash memory, each member of Page class maintains a list of pairs: (item index; item hash). This list makes searches much quicker. Instead of iterating over all entries, reading them from flash one at a time, ``Page::findItem`` first performs search for item hash in the hash list. This gives the item index within the page, if such an item exists. Due to a hash collision it is possible that a different item will be found. This is handled by falling back to iteration over items in flash.
Each node in hash list contains a 24-bit hash and 8-bit item index. Hash is calculated based on item namespace, key name and ChunkIndex. CRC32 is used for calculation, result is truncated to 24 bits. To reduce overhead of storing 32-bit entries in a linked list, list is implemented as a doubly-linked list of arrays. Each array holds 29 entries, for the total size of 128 bytes, together with linked list pointers and 32-bit count field. Minimal amount of extra RAM useage per page is therefore 128 bytes, maximum is 640 bytes.