2018-04-18 17:20:34 +00:00
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FreeRTOS Additions
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==================
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Overview
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--------
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ESP-IDF FreeRTOS is based on the Xtensa port of FreeRTOS v8.2.0 with significant modifications
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for SMP compatibility (see :doc:`ESP-IDF FreeRTOS SMP Changes<../../api-guides/freertos-smp>`).
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However various features specific to ESP-IDF FreeRTOS have been added. The features are as follows:
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:ref:`ring-buffers`: Ring buffers were added to provide a form of buffer that could accept
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entries of arbitrary lengths.
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:ref:`hooks`: ESP-IDF FreeRTOS hooks provides support for registering extra Idle and
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Tick hooks at run time. Moreover, the hooks can be asymmetric amongst both CPUs.
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.. _ring-buffers:
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Ring Buffers
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------------
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The ESP-IDF FreeRTOS ring buffer is a strictly FIFO buffer that supports arbitrarily sized items.
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Ring buffers are a more memory efficient alternative to FreeRTOS queues in situations where the
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size of items is variable. The capacity of a ring buffer is not measured by the number of items
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it can store, but rather by the amount of memory used for storing items. Items are sent to
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ring buffers by copy, however for efficiency reasons **items are retrieved by reference**. As a
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result, all retrieved items **must also be returned** in order for them to be removed from
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the ring buffer completely. The ring buffers are split into the three following types:
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**No-Split** buffers will guarantee that an item is stored in contiguous memory and will not
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attempt to split an item under any circumstances. Use no-split buffers when items must occupy
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contiguous memory.
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**Allow-Split** buffers will allow an item to be split when wrapping around if doing so will allow
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the item to be stored. Allow-split buffers are more memory efficient than no-split buffers but
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can return an item in two parts when retrieving.
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**Byte buffers** do not store data as separate items. All data is stored as a sequence of bytes,
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and any number of bytes and be sent or retrieved each time. Use byte buffers when separate items
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do not need to be maintained (e.g. a byte stream).
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.. note::
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No-split/allow-split buffers will always store items at 32-bit aligned addresses. Therefore when
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retrieving an item, the item pointer is guaranteed to be 32-bit aligned.
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.. note::
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Each item stored in no-split/allow-split buffers will **require an additional 8 bytes for a header**.
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Item sizes will also be rounded up to a 32-bit aligned size (multiple of 4 bytes), however the true
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item size is recorded within the header. The sizes of no-split/allow-split buffers will also
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be rounded up when created.
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Usage
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^^^^^
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The following example demonstrates the usage of :cpp:func:`xRingbufferCreate`
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and :cpp:func:`xRingbufferSend` to create a ring buffer then send an item to it.
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.. code-block:: c
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#include "freertos/ringbuf.h"
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static char tx_item[] = "test_item";
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...
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//Create ring buffer
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RingbufHandle_t buf_handle;
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buf_handle = xRingbufferCreate(1028, RINGBUF_TYPE_NOSPLIT);
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if (buf_handle == NULL) {
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printf("Failed to create ring buffer\n");
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}
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//Send an item
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UBaseType_t res = xRingbufferSend(buf_handle, tx_item, sizeof(tx_item), pdMS_TO_TICKS(1000));
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if (res != pdTRUE) {
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printf("Failed to send item\n");
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}
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The following example demonstrates retrieving and returning an item from a **no-split ring buffer**
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using :cpp:func:`xRingbufferReceive` and :cpp:func:`vRingbufferReturnItem`
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.. code-block:: c
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...
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//Receive an item from no-split ring buffer
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size_t item_size;
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char *item = (char *)xRingbufferReceive(buf_handle, &item_size, pdMS_TO_TICKS(1000));
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//Check received item
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if (item != NULL) {
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//Print item
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for (int i = 0; i < item_size; i++) {
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printf("%c", item[i]);
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}
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printf("\n");
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//Return Item
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vRingbufferReturnItem(buf_handle, (void *)item);
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} else {
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//Failed to receive item
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printf("Failed to receive item\n");
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}
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The following example demonstrates retrieving and returning an item from an **allow-split ring buffer**
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using :cpp:func:`xRingbufferReceiveSplit` and :cpp:func:`vRingbufferReturnItem`
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.. code-block:: c
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...
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//Receive an item from allow-split ring buffer
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size_t item_size1, item_size2;
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char *item1, *item2;
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BaseType_t ret = xRingbufferReceiveSplit(buf_handle, (void **)&item1, (void **)&item2, &item_size1, &item_size2, pdMS_TO_TICKS(1000));
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//Check received item
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if (ret == pdTRUE && item1 != NULL) {
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for (int i = 0; i < item_size1; i++) {
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printf("%c", item1[i]);
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}
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vRingbufferReturnItem(buf_handle, (void *)item1);
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//Check if item was split
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if (item2 != NULL) {
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for (int i = 0; i < item_size2; i++) {
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printf("%c", item2[i]);
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}
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vRingbufferReturnItem(buf_handle, (void *)item2);
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}
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printf("\n");
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} else {
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//Failed to receive item
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printf("Failed to receive item\n");
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}
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The following example demonstrates retrieving and returning an item from a **byte buffer**
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using :cpp:func:`xRingbufferReceiveUpTo` and :cpp:func:`vRingbufferReturnItem`
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.. code-block:: c
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...
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//Receive data from byte buffer
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size_t item_size;
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char *item = (char *)xRingbufferReceiveUpTo(buf_handle, &item_size, pdMS_TO_TICKS(1000), sizeof(tx_item));
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//Check received data
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if (item != NULL) {
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//Print item
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for (int i = 0; i < item_size; i++) {
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printf("%c", item[i]);
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}
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printf("\n");
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//Return Item
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vRingbufferReturnItem(buf_handle, (void *)item);
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} else {
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//Failed to receive item
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printf("Failed to receive item\n");
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}
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For ISR safe versions of the functions used above, call :cpp:func:`xRingbufferSendFromISR`, :cpp:func:`xRingbufferReceiveFromISR`,
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:cpp:func:`xRingbufferReceiveSplitFromISR`, :cpp:func:`xRingbufferReceiveUpToFromISR`, and :cpp:func:`vRingbufferReturnItemFromISR`
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Sending to Ring Buffer
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^^^^^^^^^^^^^^^^^^^^^^
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The following diagrams illustrate the differences between no-split/allow-split buffers
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and byte buffers with regards to sending items/data. The diagrams assume that three
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items of sizes **18, 3, and 27 bytes** are sent respectively to a **buffer of 128 bytes**.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_send_non_byte_buf.diag
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:caption: Sending items to no-split/allow-split ring buffers
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:align: center
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For no-split/allow-split buffers, a header of 8 bytes precedes every data item. Furthermore, the space
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occupied by each item is **rounded up to the nearest 32-bit aligned size** in order to maintain overall
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32-bit alignment. However the true size of the item is recorded inside the header which will be
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returned when the item is retrieved.
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Referring to the diagram above, the 18, 3, and 27 byte items are **rounded up to 20, 4, and 28 bytes**
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respectively. An 8 byte header is then added in front of each item.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_send_byte_buf.diag
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:caption: Sending items to byte buffers
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:align: center
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Byte buffers treat data as a sequence of bytes and does not incur any overhead
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(no headers). As a result, all data sent to a byte buffer is merged into a single item.
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Referring to the diagram above, the 18, 3, and 27 byte items are sequentially written to the
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byte buffer and **merged into a single item of 48 bytes**.
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Wrap around
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^^^^^^^^^^^
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The following diagrams illustrate the differences between no-split, allow-split, and byte
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buffers when a sent item requires a wrap around. The diagrams assumes a buffer of **128 bytes**
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with **56 bytes of free space that wraps around** and a sent item of **28 bytes**.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_wrap_no_split.diag
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:caption: Wrap around in no-split buffers
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:align: center
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No-split buffers will **only store an item in continuous free space and will not split
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an item under any circumstances**. When the free space at the tail of the buffer is insufficient
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to completely store the item and its header, the free space at the tail will be **marked as dummy data**.
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The buffer will then wrap around and store the item in the free space at the head of the buffer.
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Referring to the diagram above, the 16 bytes of free space at the tail of the buffer is
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insufficient to store the 28 byte item. Therefore the 16 bytes is marked as dummy data and
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the item is written to the free space at the head of the buffer instead.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_wrap_allow_split.diag
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:caption: Wrap around in allow-split buffers
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:align: center
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Allow-split buffers will attempt to **split the item into two parts** when the free space at the tail
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of the buffer is insufficient to store the item data and its header. Both parts of the
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split item will have their own headers (therefore incurring an extra 8 bytes of overhead).
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Referring to the diagram above, the 16 bytes of free space at the tail of the buffer is insufficient
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to store the 28 byte item. Therefore the item is split into two parts (8 and 20 bytes) and written
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as two parts to the buffer.
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.. note::
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Allow-split buffers treats the both parts of the split item as two separate items, therefore call
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:cpp:func:`xRingbufferReceiveSplit` instead of :cpp:func:`xRingbufferReceive` to receive both
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parts of a split item in a thread safe manner.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_wrap_byte_buf.diag
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:caption: Wrap around in byte buffers
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:align: center
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Byte buffers will **store as much data as possible into the free space at the tail of buffer**. The remaining
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data will then be stored in the free space at the head of the buffer. No overhead is incurred when wrapping
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around in byte buffers.
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Referring to the diagram above, the 16 bytes of free space at the tail of the buffer is insufficient to
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completely store the 28 bytes of data. Therefore the 16 bytes of free space is filled with data, and the
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remaining 12 bytes are written to the free space at the head of the buffer. The buffer now contains
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data in two separate continuous parts, and each part continuous will be treated as a separate item by the
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byte buffer.
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Retrieving/Returning
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^^^^^^^^^^^^^^^^^^^^
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The following diagrams illustrates the differences between no-split/allow-split and
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byte buffers in retrieving and returning data.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_read_ret_non_byte_buf.diag
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:caption: Retrieving/Returning items in no-split/allow-split ring buffers
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:align: center
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Items in no-split/allow-split buffers are **retrieved in strict FIFO order** and **must be returned**
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for the occupied space to be freed. Multiple items can be retrieved before returning, and the items
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do not necessarily need to be returned in the order they were retrieved. However the freeing of space
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must occur in FIFO order, therefore not returning the earliest retrieved item will prevent the space
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of subsequent items from being freed.
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Referring to the diagram above, the **16, 20, and 8 byte items are retrieved in FIFO order**. However the items
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are not returned in they were retrieved (20, 8, 16). As such, the space is not freed until the first item
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(16 byte) is returned.
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.. packetdiag:: ../../../_static/diagrams/ring-buffer/ring_buffer_read_ret_byte_buf.diag
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:caption: Retrieving/Returning data in byte buffers
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:align: center
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Byte buffers **do not allow multiple retrievals before returning** (every retrieval must be followed by a return
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before another retrieval is permitted). When using :cpp:func:`xRingbufferReceive` or
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:cpp:func:`xRingbufferReceiveFromISR`, all continuous stored data will be retrieved. :cpp:func:`xRingbufferReceiveUpTo`
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or :cpp:func:`xRingbufferReceiveUpToFromISR` can be used to restrict the maximum number of bytes retrieved. Since
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every retrieval must be followed by a return, the space will be freed as soon as the data is returned.
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Referring to the diagram above, the 38 bytes of continuous stored data at the tail of the buffer is retrieved,
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returned, and freed. The next call to :cpp:func:`xRingbufferReceive` or :cpp:func:`xRingbufferReceiveFromISR`
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then wraps around and does the same to the 30 bytes of continuous stored data at the head of the buffer.
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Ring Buffers with Queue Sets
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Ring buffers can be added to FreeRTOS queue sets using :cpp:func:`xRingbufferAddToQueueSetRead` such that every
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time a ring buffer receives an item or data, the queue set is notified. Once added to a queue set, every
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attempt to retrieve an item from a ring buffer should be preceded by a call to :cpp:func:`xQueueSelectFromSet`.
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To check whether the selected queue set member is the ring buffer, call :cpp:func:`xRingbufferCanRead`.
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The following example demonstrates queue set usage with ring buffers.
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.. code-block:: c
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#include "freertos/queue.h"
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#include "freertos/ringbuf.h"
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...
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//Create ring buffer and queue set
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RingbufHandle_t buf_handle = xRingbufferCreate(1028, RINGBUF_TYPE_NOSPLIT);
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QueueSetHandle_t queue_set = xQueueCreateSet(3);
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//Add ring buffer to queue set
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if (xRingbufferAddToQueueSetRead(buf_handle, queue_set) != pdTRUE) {
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printf("Failed to add to queue set\n");
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}
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...
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//Block on queue set
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xQueueSetMemberHandle member = xQueueSelectFromSet(queue_set, pdMS_TO_TICKS(1000));
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//Check if member is ring buffer
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if (member != NULL && xRingbufferCanRead(buf_handle, member) == pdTRUE) {
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//Member is ring buffer, receive item from ring buffer
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size_t item_size;
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char *item = (char *)xRingbufferReceive(buf_handle, &item_size, 0);
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//Handle item
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...
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} else {
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...
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}
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Ring Buffer API Reference
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-------------------------
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.. note::
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Ideally, ring buffers can be used with multiple tasks in an SMP fashion where the **highest
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priority task will always be serviced first.** However due to the usage of binary semaphores
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in the ring buffer's underlying implementation, priority inversion may occur under very
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specific circumstances.
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The ring buffer governs sending by a binary semaphore which is given whenever space is
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freed on the ring buffer. The highest priority task waiting to send will repeatedly take
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the semaphore until sufficient free space becomes available or until it times out. Ideally
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this should prevent any lower priority tasks from being serviced as the semaphore should
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always be given to the highest priority task.
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However in between iterations of acquiring the semaphore, there is a **gap in the critical
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section** which may permit another task (on the other core or with an even higher priority) to
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free some space on the ring buffer and as a result give the semaphore. Therefore the semaphore
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will be given before the highest priority task can re-acquire the semaphore. This will result
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in the **semaphore being acquired by the second highest priority task** waiting to send, hence
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causing priority inversion.
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This side effect will not affect ring buffer performance drastically given if the number
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of tasks using the ring buffer simultaneously is low, and the ring buffer is not operating
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near maximum capacity.
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.. include:: /_build/inc/ringbuf.inc
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.. _hooks:
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Hooks
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-----
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FreeRTOS consists of Idle Hooks and Tick Hooks which allow for application
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specific functionality to be added to the Idle Task and Tick Interrupt.
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ESP-IDF provides its own Idle and Tick Hook API in addition to the hooks
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provided by Vanilla FreeRTOS. ESP-IDF hooks have the added benefit of
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being run time configurable and asymmetrical.
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Vanilla FreeRTOS Hooks
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^^^^^^^^^^^^^^^^^^^^^^
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Idle and Tick Hooks in vanilla FreeRTOS are implemented by the user
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defining the functions ``vApplicationIdleHook()`` and ``vApplicationTickHook()``
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respectively somewhere in the application. Vanilla FreeRTOS will run the user
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defined Idle Hook and Tick Hook on every iteration of the Idle Task and Tick
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Interrupt respectively.
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Vanilla FreeRTOS hooks are referred to as **Legacy Hooks** in ESP-IDF FreeRTOS.
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2018-09-19 05:29:09 +00:00
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To enable legacy hooks, :ref:`CONFIG_FREERTOS_LEGACY_HOOKS` should be enabled
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2018-08-31 09:48:09 +00:00
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in ``make menuconfig``.
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2018-04-18 17:20:34 +00:00
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Due to vanilla FreeRTOS being designed for single core, ``vApplicationIdleHook()``
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and ``vApplicationTickHook()`` can only be defined once. However, the ESP32 is dual core
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in nature, therefore same Idle Hook and Tick Hook are used for both cores (in other words,
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the hooks are symmetrical for both cores).
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ESP-IDF Idle and Tick Hooks
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Due to the the dual core nature of the ESP32, it may be necessary for some
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applications to have separate hooks for each core. Furthermore, it may
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be necessary for the Idle Tasks or Tick Interrupts to execute multiple hooks
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that are configurable at run time. Therefore the ESP-IDF provides it's own hooks
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API in addition to the legacy hooks provided by Vanilla FreeRTOS.
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The ESP-IDF tick/idle hooks are registered at run time, and each tick/idle hook
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must be registered to a specific CPU. When the idle task runs/tick Interrupt
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occurs on a particular CPU, the CPU will run each of its registered idle/tick hooks
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in turn.
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Hooks API Reference
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-------------------
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.. include:: /_build/inc/esp_freertos_hooks.inc
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