2016-08-31 23:58:47 +00:00
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Build System
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------------
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This document explains the Espressif IoT Development Framework build system and the
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concept of "components"
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Read this document if you want to know how to organise a new ESP-IDF project.
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We recommend using the esp-idf-template_ project as a starting point for your project.
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Overview
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========
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An ESP-IDF project can be seen as an almagation of a number of components.
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For example, for a webserver that shows the current humidity, we would
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have:
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- The ESP32 base libraries (libc, rom bindings etc)
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- The WiFi drivers
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- A TCP/IP stack
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- The FreeRTOS operating system
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- A webserver
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- A driver for an humidity sensor
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- Main code tying it all together
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ESP-IDF makes these components explicit and configurable. To do that, when a project
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is compiled, the build environment will look up all the components in the
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ESP-IDF directories, the project directories and optionally custom other component
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directories. It then allows the user to configure compile-time options using
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a friendly text-based menu system to customize the ESP-IDF as well as other components
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to the requirements of the project. After the components are customized, the
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build process will compile everything into an output file, which can then be uploaded
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into a board in a way that can also be defined by components.
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A project in this sense is defined as a directory under which all the files required
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to build it live, excluding the ESP-IDF files and the toolchain. A simple project
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tree might look like this::
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- myProject/ - build/
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- components/ - component1/ - component.mk
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- Kconfig
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- src1.c
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- component2/ - component.mk
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- Kconfig
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- src1.c
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- main/ - src1.c
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- src2.c
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- Makefile
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As we can see, a project consists of a components/ subdirectory containing its
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components as well as one or more directories containing the project-specific
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sources; by default a single directory called 'main' is assumed. The project
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directory will also have a Makefile where the projects name as well as optionally
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other options are defined. After compilation, the project directory will contain
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a 'build'-directory containing all of the objects, libraries and other generated
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files as well as the final binary.
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Components also have a custom makefile - ``component.mk``. This contains various definititions
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influencing the build process of the component as well as the project it's used
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in. Components may also include a Kconfig file defining the compile-time options that are
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settable by means of the menu system.
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2016-09-09 00:14:38 +00:00
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Project Makefile variables that can be set by the programmer::
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2016-08-31 23:58:47 +00:00
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PROJECT_NAME: Mandatory. Name for the project
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BUILD_DIR_BASE: Set the directory where all objects/libraries/binaries end up in.
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Defaults to $(PROJECT_PATH)/build
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COMPONENT_DIRS: Search path for components. Defaults to the component/ directories
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in the ESP-IDF path and the project path.
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COMPONENTS: A list of component names. Defaults to all the component found in the
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COMPONENT_DIRS directory
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EXTRA_COMPONENT_DIRS: Defaults to unset. Use this to add directories to the default
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COMPONENT_DIRS.
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SRCDIRS: Directories under the project dir containing project-specific sources.
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Defaults to 'main'. These are treated as 'lite' components: they do not have
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include directories that are passed to the compilation pass of all components and
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they do not have a Kconfig option.
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2016-09-09 00:14:38 +00:00
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Component-specific component.mk variables that can be set by the programmer::
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COMPONENT_ADD_INCLUDEDIRS: Relative path to include directories to be added to
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the entire project. If an include directory is only needed to compile this
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specific component, don't add it here.
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COMPONENT_PRIV_INCLUDEDIRS: Relative path to include directories that are only used
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when compiling this specific component.
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COMPONENT_DEPENDS: Names of any components that need to be compiled before this component.
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COMPONENT_ADD_LDFLAGS: LD flags to add for the entire project. Defaults to -l$(COMPONENT_NAME).
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Add libraries etc in the current directory as $(abspath libwhatever.a)
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COMPONENT_EXTRA_INCLUDES: Any extra include paths used when compiling the component's
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source files. These will be prefixed with '-I' and passed to the compiler.
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Similar to COMPONENT_PRIV_INCLUDEDIRS, but these paths are passed as-is instead of
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expanded relative to the component directory.
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COMPONENT_SRCDIRS: Relative directories to look in for sources. Defaults to '.', the current
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directory (the root of the component) only. Use this to specify any subdirectories. Note
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that specifying this overwrites the default action of compiling everything in the
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components root dir; to keep this behaviour please also add '.' as a directory in this
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list.
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COMPONENT_OBJS: Object files to compile. Defaults to the .o variants of all .c and .S files
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that are found in COMPONENT_SRCDIRS.
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COMPONENT_EXTRA_CLEAN: Files that are generated using rules in the components Makefile
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that also need to be cleaned
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COMPONENT_BUILDRECIPE: Recipe to build the component. Optional. Defaults to building all
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COMPONENT_OBJS and linking them into lib(componentname).a
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COMPONENT_CLEANRECIPE: Recipe to clean the component. Optional. Defaults to removing
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all built objects and libraries.
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COMPONENT_BUILD_DIR: Equals the cwd of the component build, which is the build dir
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of the component (where all the .o etc files should be created).
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These variables are already set early on in the Makefile and the values in it will
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be usable in component or project Makefiles::
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CC, LD, AR, OBJCOPY: Xtensa gcc tools
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HOSTCC, HOSTLD etc: Host gcc tools
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LDFLAGS, CFLAGS: Set to usable values as defined in ESP-IDF Makefile
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PROJECT_NAME: Name of the project, as set in project makefile
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PROJECT_PATH: Path to the root of the project folder
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COMPONENTS: Name of the components to be included
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CONFIG_*: All values set by 'make menuconfig' have corresponding Makefile variables.
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2016-09-09 00:14:38 +00:00
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Inside your component's component.mk makefile, you can override or add to these variables
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as necessary. The changes are isolated from other components (see Makefile.projbuild below
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if you want to share these changes with all other components.)
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2016-08-31 23:58:47 +00:00
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For components, there also are these defines::
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COMPONENT_PATH: Absolute path to the root of the source tree of the component we're
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compiling
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COMPONENT_LIBRARY: The full path to the static library the components compilation pass
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is supposed to generate
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Make Process
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------------
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The Make process is always invoked from the project directory by the
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user; invoking it anywhere else gives an error. This is what happens if
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we build a binary:
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The Makefile first determines how it was included. It figures out
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various paths as well as the components available to it. It will also
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collect the ldflags and includes that the components specify they need.
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It does this by running a dummy make on the components with a "get_variable"
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target that will output these values.
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The Makefile will then create targets to build the lib*.a libraries of
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all components and make the elf target depend on this. The main Makefile
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invokes Make on the componen.mk of each components inside a sub-mke: this way
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the components have full freedom to do whatever is necessary to build
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the library without influencing other components. By default, the
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component.mk includes the utility makefile $(IDF_PATH)/make/component_common.mk.
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This provides default targets and configurations that will work
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out-of-the-box for most projects.
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KConfig
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-------
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Each component can also have a Kconfig file, alongside the component.mk, that contains
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details to add to "menuconfig" for this component.
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Makefile.projbuild
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------------------
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2016-09-09 00:14:38 +00:00
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For components that have parts that need to be evaluated in the top-level
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project context, you can create a file called Makefile.projbuild in the
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component root directory. These files is included into the project's
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top-level Makefile.
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For example, if your component needs to add to CFLAGS for the entire
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project (not just for its own source files) then you can set
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``CFLAGS +=`` in Makefile.projbuild. Note that this isn't necessary for
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adding include directories to the project, you can set
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``COMPONENT_ADD_INCLUDEDIRS`` (see above) in the component.mk.
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KConfig.projbuild
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-----------------
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There's an equivalent to Makefile.projbuild for KConfig: if you want to include
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options at the top-level, not inside the 'components' submenu then create a Kconfig.projbuild and
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it will be included in the main menu of menuconfig.
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Take good care when (re)defining stuff here: because it's included with all the other
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.projbuild files, it's possible to overwrite variables or re-declare targets defined in
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the ESP-IDF makefile/Kconfig and other .projbuild files. It's generally better to just
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create a KConfig file, if you can.
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Writing Component Makefiles
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---------------------------
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A component consists of a directory which doubles as the name for the
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component: a component named 'httpd' lives in a directory called 'httpd'
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Because components usually live under the project directory (although
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they can also reside in an other folder), the path to this may be
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something like /home/myuser/projects/myprojects/components/httpd .
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2016-09-16 08:22:16 +00:00
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Components can have any name (unique to the project) but the name
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cannot contain spaces (esp-idf does not support spaces in paths).
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2016-08-31 23:58:47 +00:00
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One of the things that most components will have is a component.mk makefile,
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containing instructions on how to build the component. Because the
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build environment tries to set reasonable defaults that will work most
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of the time, component.mk can be very small.
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Simplest component.mk
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=====================
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At the minimum, component.mk will just include the ESP-IDF component "common" makefile,
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which adds common component functionality::
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include $(IDF_PATH)/make/component_common.mk
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This will take all the .c and .S files in the component root and compile
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them into object files, finally linking them into a library.
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Adding source directories
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=========================
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By default, subdirectories are ignored. If your project has sources in subdirectories
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instead of in the root of the component then you can tell that to the build
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system by setting COMPONENT_SRCDIRS::
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COMPONENT_SRCDIRS := src1 src2
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include $(IDF_PATH)/make/component_common.mk
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This will compile all source files in the src1/ and src2/ subdirectories
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instead.
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Specifying source files
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=======================
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The standard component.mk logic adds all .S and .c files in the source
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directories as sources to be compiled unconditionally. It is possible
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to circumvent that logic and hardcode the objects to be compiled by
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manually setting the COMPONENT_OBJS variable to the name of the
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objects that need to be generated::
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COMPONENT_OBJS := file1.o file2.o thing/filea.o thing/fileb.o anotherthing/main.o
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include $(IDF_PATH)/make/component_common.mk
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Adding conditional configuration
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================================
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The configuration system can be used to conditionally compile some files
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dependending on the options selected in ``make menuconfig``:
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Kconfig::
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config FOO_ENABLE_BAR
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bool "Enable the BAR feature."
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help
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This enables the BAR feature of the FOO component.
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Makefile::
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COMPONENT_OBJS := foo_a.o foo_b.o $(if $(CONFIG_FOO_ENABLE_BAR),foo_bar.o foo_bar_interface.o)
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include $(IDF_PATH)/make/component_common.mk
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Source Code Generation
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======================
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Some components will have a situation where a source file isn't supplied
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with the component itself but has to be generated from another file. Say
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our component has a header file that consists of the converted binary
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data of a BMP file, converted using a hypothetical tool called bmp2h. The
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header file is then included in as C source file called graphics_lib.c::
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COMPONENT_EXTRA_CLEAN := logo.h
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graphics_lib.o: logo.h
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logo.h: $(COMPONENT_PATH)/logo.bmp
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bmp2h -i $^ -o $@
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include $(IDF_PATH)/make/component_common.mk
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In this example, graphics_lib.o and logo.h will be generated in the
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current directory (the build directory) while logo.bmp comes with the
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component and resides under the component path. Because logo.h is a
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generated file, it needs to be cleaned when make clean is called which
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why it is added to the COMPONENT_EXTRA_CLEAN variable.
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Cosmetic Improvements
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=====================
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The above example will work just fine, but there's one last cosmetic
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improvement that can be done. The make system tries to make the make
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process somewhat easier on the eyes by hiding the commands (unless you
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run make with the V=1 switch) and this does not do that yet. Here's an
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improved version that will output in the same style as the rest of the
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make process::
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COMPONENT_EXTRA_CLEAN := test_tjpgd_logo.h
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graphics_lib.o: logo.h
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logo.h: $(COMPONENT_PATH)/logo.bmp
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$(summary) BMP2H $@
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$(Q) bmp2h -i $^ -o $@
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include $(IDF_PATH)/make/component_common.mk
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Fully Overriding The Component Makefile
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---------------------------------------
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Obviously, there are cases where all these recipes are insufficient for a
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certain component, for example when the component is basically a wrapper
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around another third-party component not originally intended to be
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compiled under this build system. In that case, it's possible to forego
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the build system entirely by setting COMPONENT_OWNBUILDTARGET and
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possibly COMPONENT_OWNCLEANTARGET and defining your own build- and clean
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target. The build target can do anything as long as it creates
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$(COMPONENT_LIBRARY) for the main file to link into the project binary,
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and even that is not necessary: if the COMPONENT_ADD_LDFLAGS variable
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is set, the component can instruct the linker to do anything else as well.
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.. _esp-idf-template: https://github.com/espressif/esp-idf-template
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