mirror of
https://github.com/DJ2LS/FreeDATA
synced 2024-05-14 08:04:33 +00:00
adjusted some command handling
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commit
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6 changed files with 34 additions and 33 deletions
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@ -11,12 +11,11 @@ const settings = useSettingsStore(pinia);
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import { useStateStore } from "../store/stateStore.js";
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const state = useStateStore(pinia);
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import { sendCQ, sendPing, startBeacon, stopBeacon } from "../js/sock.js";
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import { sendPing, startBeacon, stopBeacon } from "../js/sock.js";
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import { postToServer } from "../js/rest.js";
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function transmitCQ() {
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sendCQ();
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postToServer("localhost", 5000, "modem/cqcqcq", null);
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}
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@ -3,37 +3,40 @@ let retries = 0;
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let maxRetries = 15;
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function connect() {
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socket = new WebSocket("ws://localhost:5000/events");
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// handle opening
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socket.addEventListener("open", function (event) {
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console.log("Connected to the WebSocket server");
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retries = 0; // Reset the retries back to 0 since the connection was successful
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});
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socket = new WebSocket("ws://localhost:5000/events");
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// handle data
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socket.addEventListener("message", function (event) {
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console.log("Message from server:", event.data);
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});
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// handle opening
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socket.addEventListener('open', function (event) {
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console.log('Connected to the WebSocket server');
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retries = 0; // Reset the retries back to 0 since the connection was successful
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});
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// handle errors
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socket.addEventListener("error", function (event) {
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console.error("WebSocket error:", event);
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});
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// handle data
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socket.addEventListener('message', function (event) {
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console.log('Message from server:', event.data);
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console.log('Message from server:', event);
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// handle closing and reconnect
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socket.addEventListener("close", function (event) {
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console.log("WebSocket connection closed:", event.code);
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});
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// Reconnect handler
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if (!event.wasClean && retries < maxRetries) {
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setTimeout(() => {
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console.log("Reconnecting to websocket. Attempt: " + retries);
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connect();
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}, 1000);
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retries++;
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}
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});
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// handle errors
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socket.addEventListener('error', function (event) {
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console.error('WebSocket error:', event);
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});
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// handle closing and reconnect
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socket.addEventListener('close', function (event) {
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console.log('WebSocket connection closed:', event.code);
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// Reconnect handler
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if (!event.wasClean && retries < maxRetries) {
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setTimeout(() => {
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console.log("Reconnecting to websocket. Attempt: " + retries)
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connect();
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}, 1000);
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retries++;
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}
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});
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}
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// Initial connection attempt
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@ -19,7 +19,7 @@ export async function getFromServer(host, port, endpoint) {
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const data = await response.json();
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// move received data to our data dispatcher
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restDataDispatcher(endpoint, data.data);
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restDataDispatcher(endpoint, data);
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}
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export async function postToServer(host, port, endpoint, data) {
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@ -34,7 +34,7 @@ var setTxAudioLevelOnce = true;
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var setRxAudioLevelOnce = true;
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// network connection Timeout
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setTimeout(connectModem, 2000);
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//setTimeout(connectModem, 2000);
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function connectModem() {
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//exports.connectModem = function(){
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@ -583,7 +583,6 @@ class RF:
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tci_timeout_reached = False
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else:
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tci_timeout_reached = True
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threading.Event().wait(0.01)
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# if we're transmitting FreeDATA signals, reset channel busy state
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ModemParam.channel_busy = False
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@ -598,7 +597,6 @@ class RF:
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self.modem_transmit_queue.task_done()
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Modem.transmitting = False
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threading.Event().set()
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end_of_transmission = time.time()
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transmission_time = end_of_transmission - start_of_transmission
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@ -843,6 +841,7 @@ class RF:
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)
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except Exception as e:
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self.log.warning("[MDM] [demod_audio] Stream not active anymore", e=e)
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return nin
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def init_codec2(self):
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@ -1,4 +1,4 @@
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from queues import DATA_QUEUE_TRANSMIT
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def cqcqcq():
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DATA_QUEUE_TRANSMIT.put(["CQ"])
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DATA_QUEUE_TRANSMIT.put(["CQ"])
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