ESP32_ChinaDieselHeater_Con.../src/Afterburner/src/OLED/ScreenManager.h

73 lines
2.5 KiB
C++

/*
* This file is part of the "bluetoothheater" distribution
* (https://gitlab.com/mrjones.id.au/bluetoothheater)
*
* Copyright (C) 2018 Ray Jones <ray@mrjones.id.au>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef __SCREEN_MANAGER_H__
#define __SCREEN_MANAGER_H__
#include <vector>
#include "../Utility/UtilClasses.h"
class C128x64_OLED;
class CScreen;
class CRebootScreen;
class CScreenManager {
std::vector<std::vector<CScreen*>> _Screens;
CRebootScreen* _pRebootScreen;
C128x64_OLED* _pDisplay;
int _menu;
int _subMenu;
int _rootMenu;
bool _bDimmed;
unsigned long _DimTime_ms;
unsigned long _MenuTimeout;
bool _bReqUpdate;
void _enterScreen();
void _leaveScreen();
void _changeSubMenu(int dir);
void _dim(bool state);
public:
enum eUIMenuSets { RootMenuLoop, TimerMenuLoop, TuningMenuLoop, UserSettingsLoop, BranchMenu };
enum eUIRootMenus { DetailedControlUI, BasicControlUI, ClockUI, ModeUI, CommsUI, GPIOInfoUI, SettingsUI };
enum eUITimerMenus { TimerOverviewUI, Timer1UI, Timer2UI, Timer3UI, Timer4UI, Timer5UI, Timer6UI, Timer7UI,
Timer8UI, Timer9UI, Timer10UI, Timer11UI, Timer12UI, Timer13UI, Timer14UI };
enum eUITuningMenus { MixtureUI, HeaterSettingsUI, FuelCalUI };
enum eUIUserSettingsMenus { GPIOUI, ExThermostatUI, VersionUI, HomeMenuUI, TimeIntervalsUI };
enum eUIBranchMenus { SetClockUI, InheritSettingsUI, FontDumpUI };
public:
CScreenManager();
~CScreenManager();
void begin(bool bNoClock);
bool checkUpdate();
bool animate();
void keyHandler(uint8_t event);
void refresh();
void nextMenu();
void prevMenu();
void reqUpdate();
void selectMenu(eUIMenuSets menuset, int specific = -1); // use to select loop menus, including the root or branches
void showRebootMsg(const char* content[2], long delayTime);
void showOTAMessage(int percent, eOTAmodes updateType);
void bumpTimeout();
};
#endif // __SCREEN_MANAGER_H__