#include #include "keypad.h" #include "pins.h" /* const unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers void initKeyPad() { pinMode(keyLeft_pin, INPUT); pinMode(keyRight_pin, INPUT); pinMode(keyCentre_pin, INPUT); pinMode(keyUp_pin, INPUT); pinMode(keyDown_pin, INPUT); } uint8_t readKeys() { static uint8_t debouncedKey = 0; static unsigned long lastDebounceTime = 0; uint8_t newKey = 0; if(digitalRead(keyLeft_pin) == LOW) newKey |= keyPress_Left; if(digitalRead(keyRight_pin) == LOW) newKey |= keyPress_Right; if(digitalRead(keyCentre_pin) == LOW) newKey |= keyPress_Centre; if(digitalRead(keyUp_pin) == LOW) newKey |= keyPress_Up; if(digitalRead(keyDown_pin) == LOW) newKey |= keyPress_Down; static uint8_t prevKey = 0; if(newKey != prevKey) { lastDebounceTime = millis(); prevKey = newKey; } unsigned long elapsed = millis() - lastDebounceTime; if (elapsed > debounceDelay) { // whatever the reading is at, it's been there for longer than the debounce // delay, so take it as the actual current state: // Serial.println("debounce"); // if the button state has changed: if (newKey != debouncedKey) { debouncedKey = newKey; } return debouncedKey; } */ CKeyPad::CKeyPad() { // pin scanning _debouncedPins = 0; _prevPins = 0; _lastDebounceTime = millis(); _debounceDelay = 50; // handler _lastKey = 0; _lastHoldTime = 0; _holdTimeout = 0; _keyCallback = NULL; } void CKeyPad::init(int Lkey, int Rkey, int Ckey, int Ukey, int Dkey) { _pins[0] = Lkey; _pins[1] = Rkey; _pins[2] = Ckey; _pins[3] = Ukey; _pins[4] = Dkey; for(int i=0; i<5; i++) pinMode(_pins[i], INPUT); } uint8_t CKeyPad::scanPins() { uint8_t newPins = 0; if(digitalRead(_pins[0]) == LOW) newPins |= key_Left; if(digitalRead(_pins[1]) == LOW) newPins |= key_Right; if(digitalRead(_pins[2]) == LOW) newPins |= key_Centre; if(digitalRead(_pins[3]) == LOW) newPins |= key_Up; if(digitalRead(_pins[4]) == LOW) newPins |= key_Down; if(newPins != _prevPins) { _lastDebounceTime = millis(); _prevPins = newPins; } unsigned long elapsed = millis() - _lastDebounceTime; if (elapsed > _debounceDelay) { // whatever the reading is at, it's been there for longer than the debounce // delay, so take it as the actual current state: _debouncedPins = newPins; } return _debouncedPins; } void CKeyPad::setCallback(void (*callback)(uint8_t event)) { _keyCallback = callback; } uint8_t CKeyPad::update() { uint8_t newKey = scanPins(); // determine edge events uint8_t keyChange = newKey ^ _lastKey; uint8_t Press = keyChange & newKey; // bits set upon intial press, ONLY uint8_t Release = keyChange & ~newKey; // bits set upon intial release, ONLY uint8_t Repeat = 0; _lastKey = newKey; if(Press) { #ifdef DBG_KEYPAD DebugPort.println("PRESS"); #endif _lastHoldTime = millis(); _holdTimeout = 350; // initial hold delay } if(Release) { #ifdef DBG_KEYPAD DebugPort.println("RELEASE"); #endif _holdTimeout = 0; // cancel repeat } if(_holdTimeout && ((millis() - _lastHoldTime) > _holdTimeout)) { #ifdef DBG_KEYPAD DebugPort.println("REPEAT"); #endif _holdTimeout = 150; // repeat delay _lastHoldTime += _holdTimeout; Repeat = newKey; } if(Press) { if(_keyCallback != NULL) _keyCallback(keyPressed | Press); return keyPressed | Press; } if(Release) { if(_keyCallback != NULL) _keyCallback(keyReleased | Release); return (keyReleased | Release); } if(Repeat) { if(_keyCallback != NULL) _keyCallback(keyRepeat | Repeat); return (keyRepeat | Repeat); } return 0; }