/* * This file is part of the "bluetoothheater" distribution * (https://gitlab.com/mrjones.id.au/bluetoothheater) * * Copyright (C) 2018 Ray Jones * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include #include "keypad.h" #include "../cfg/pins.h" CKeyPad::CKeyPad() { // handler _lastKey = 0; _lastHoldTime = 0; _holdTimeout = 0; _keyCallback = NULL; } void CKeyPad::begin(int Lkey, int Rkey, int Ckey, int Ukey, int Dkey) { _Debounce.addPin(Lkey); _Debounce.addPin(Rkey); _Debounce.addPin(Ckey); _Debounce.addPin(Ukey); _Debounce.addPin(Dkey); } void CKeyPad::setCallback(void (*callback)(uint8_t event)) { _keyCallback = callback; } uint8_t CKeyPad::update() { uint8_t newKey = _Debounce.manage(); // determine edge events uint8_t keyChange = newKey ^ _lastKey; uint8_t Press = keyChange & newKey; // bits set upon intial press, ONLY uint8_t Release = keyChange & ~newKey; // bits set upon intial release, ONLY uint8_t Repeat = 0; _lastKey = newKey; if(Press) { #ifdef DBG_KEYPAD DebugPort.println("PRESS"); #endif _lastHoldTime = millis(); _holdTimeout = 350; // initial hold delay } if(Release) { #ifdef DBG_KEYPAD DebugPort.println("RELEASE"); #endif _holdTimeout = 0; // cancel repeat } long tDelta = millis() - _lastHoldTime; if(_holdTimeout && (tDelta > _holdTimeout)) { #ifdef DBG_KEYPAD DebugPort.println("REPEAT"); #endif _holdTimeout = 150; // repeat delay _lastHoldTime += _holdTimeout; Repeat = newKey; } if(Press) { if(_keyCallback != NULL) _keyCallback(keyPressed | Press | newKey); return keyPressed | Press; } if(Release) { if(_keyCallback != NULL) _keyCallback(keyReleased | Release); return (keyReleased | Release); } if(Repeat) { if(_keyCallback != NULL) _keyCallback(keyRepeat | Repeat); return (keyRepeat | Repeat); } return 0; }