ESP32_ChinaDieselHeater_Con.../Arduino/BTCDieselHeater/ScreenManager.cpp

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#include "ScreenManager.h"
#include <SPI.h>
#include <Wire.h>
#include "128x64OLED.h"
#include "pins.h"
#include "BluetoothAbstract.h"
#include "Screen1.h"
#include "Screen2.h"
#include "Screen3.h"
#include "Screen4.h"
#include "Screen5.h"
#include "Screen6.h"
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#include "Screen7.h"
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#include "Screen8.h"
//
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// **** NOTE: If trying use hardware SPI on the ESP32 there are two very lame
// **** libaries conspiring to make life difficult
//
// A/ The ESP32 SPI.cpp library instatiates an instance of SPI, using the VSPI port (and pins)
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// B/ The Adfruit_SH1106 library hard codes "SPI" as the SPI port instance
//
// As an ESP32 has a pin multiplexer, this is very bad form.
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// The actual design here uses the defacto HSPI pins (and port),
// You **MUST comment out the SPIClass SPI(VSPI);** at the end of the ESP32 SPI library
// then we declare "SPI" here, which will use HSPI!!!!
// 128 x 64 OLED support
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//SPIClass SPI; // default constructor opens HSPI on standard pins : MOSI=13,CLK=14,MISO=12(unused)
////////////////////////////////////////////////////////////////////////////////////////////////
// splash creen created using image2cpp http://javl.github.io/image2cpp/
// Settings:
// Black background
// Invert [X]
// Arduino code, single bitmap
// Identifier: DieselSplash
// Draw Mode: Horizontal
//
const unsigned char DieselSplash [] PROGMEM = {
// 'Splash2, 128x64px
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};
CScreenManager::CScreenManager()
{
_pDisplay = NULL;
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_currentScreen = -1;
_bReqUpdate = false;
}
CScreenManager::~CScreenManager()
{
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for(int i=0; i < _Screens.size(); i++) {
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if(_Screens[i]) {
delete _Screens[i];
_Screens[i] = NULL;
}
}
if(_pDisplay) {
delete _pDisplay; _pDisplay = NULL;
}
}
void
CScreenManager::init()
{
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// 128 x 64 OLED support (I2C)
// SH1106_SWITCHCAPVCC = generate display voltage from 3.3V internally
_pDisplay = new C128x64_OLED(OLED_SDA_pin, OLED_SCL_pin);
_pDisplay->begin(SH1106_SWITCHCAPVCC);
Wire.begin(OLED_SDA_pin, OLED_SCL_pin, 800000); // speed up I2C from the default crappy 100kHz set via the adafruit begin!
// replace adafruit splash screen
_pDisplay->clearDisplay();
_pDisplay->drawBitmap(0, 0, DieselSplash, 128, 64, WHITE);
// Show initial display buffer contents on the screen --
_pDisplay->display();
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DebugPort.println("Creating Screens");
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_Screens.push_back(new CScreen1(*_pDisplay, *this)); // detail control
_Screens.push_back(new CScreen2(*_pDisplay, *this)); // basic control
_Screens.push_back(new CScreen8(*_pDisplay, *this)); // clock
_Screens.push_back(new CScreen3(*_pDisplay, *this)); // mode / priming
_Screens.push_back(new CScreen4(*_pDisplay, *this)); // comms info
_Screens.push_back(new CScreen5(*_pDisplay, *this)); // tuning
_Screens.push_back(new CScreen6(*_pDisplay, *this)); // clock set
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_Screens.push_back(new CScreen7(*_pDisplay, *this, 0)); // timer 1
_Screens.push_back(new CScreen7(*_pDisplay, *this, 1)); // timer 2
_currentScreen = 1;
_switchScreen();
}
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bool
CScreenManager::checkUpdate()
{
if(_bReqUpdate) {
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if(_currentScreen >= 0) {
_Screens[_currentScreen]->show();
_bReqUpdate = false;
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return true;
}
}
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return false;
}
void
CScreenManager::reqUpdate()
{
_bReqUpdate = true;
}
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bool
CScreenManager::animate()
{
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if(_currentScreen >= 0)
return _Screens[_currentScreen]->animate();
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return false;
}
void
CScreenManager::refresh()
{
if(_pDisplay)
_pDisplay->display();
}
void
CScreenManager::_switchScreen()
{
if(_currentScreen >= 0)
_Screens[_currentScreen]->onSelect();
reqUpdate();
}
void
CScreenManager::nextScreen()
{
_currentScreen++;
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if(_currentScreen >= _Screens.size()) {
_currentScreen = 0;
}
_switchScreen();
}
void
CScreenManager::prevScreen()
{
_currentScreen--;
if(_currentScreen < 0) {
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_currentScreen = _Screens.size()-1;
}
_switchScreen();
}
void
CScreenManager::keyHandler(uint8_t event)
{
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if(_currentScreen >= 0)
_Screens[_currentScreen]->keyHandler(event);
}