ESP32_ChinaDieselHeater_Con.../src/OLED/KeyPad.cpp

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/*
* This file is part of the "bluetoothheater" distribution
* (https://gitlab.com/mrjones.id.au/bluetoothheater)
*
* Copyright (C) 2018 Ray Jones <ray@mrjones.id.au>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
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#include <Arduino.h>
#include "KeyPad.h"
#include "../cfg/pins.h"
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CKeyPad::CKeyPad()
{
// handler
_lastKey = 0;
_lastHoldTime = 0;
_holdTimeout = 0;
_keyCallback = NULL;
}
void
CKeyPad::begin(int Lkey, int Rkey, int Ckey, int Ukey, int Dkey)
{
_Debounce.addPin(Lkey);
_Debounce.addPin(Rkey);
_Debounce.addPin(Ckey);
_Debounce.addPin(Ukey);
_Debounce.addPin(Dkey);
}
void
CKeyPad::setCallback(void (*callback)(uint8_t event))
{
_keyCallback = callback;
}
uint8_t
CKeyPad::update()
{
uint8_t newKey = _Debounce.manage();
// determine edge events
uint8_t keyChange = newKey ^ _lastKey;
uint8_t Press = keyChange & newKey; // bits set upon intial press, ONLY
uint8_t Release = keyChange & ~newKey; // bits set upon intial release, ONLY
uint8_t Repeat = 0;
_lastKey = newKey;
if(Press) {
#ifdef DBG_KEYPAD
DebugPort.println("PRESS");
#endif
_lastHoldTime = millis();
_holdTimeout = 350; // initial hold delay
}
if(Release) {
#ifdef DBG_KEYPAD
DebugPort.println("RELEASE");
#endif
_holdTimeout = 0; // cancel repeat
}
long tDelta = millis() - _lastHoldTime;
if(_holdTimeout && (tDelta > _holdTimeout)) {
#ifdef DBG_KEYPAD
DebugPort.println("REPEAT");
#endif
_holdTimeout = 150; // repeat delay
_lastHoldTime += _holdTimeout;
Repeat = newKey;
}
if(Press) {
if(_keyCallback != NULL)
_keyCallback(keyPressed | Press | newKey);
return keyPressed | Press;
}
if(Release) {
if(_keyCallback != NULL)
_keyCallback(keyReleased | Release);
return (keyReleased | Release);
}
if(Repeat) {
if(_keyCallback != NULL)
_keyCallback(keyRepeat | Repeat);
return (keyRepeat | Repeat);
}
return 0;
}